Oh this circle jerk!!! Where do I jump in to get my stroke on. Video game nerds are the absolute worst.
it’s 15.99 for you to jump in and 2000 Stroke bucks per stroke.
but you can buy 50 000 stroke bucks for just 99$ which is the best stroke for money
Sounds like the mtx is more like a little top hat for my dick too wear to the party.
Nah we’ll probably have to wait for modders to add dick suits.
goes to space for videogames
people talk about videogames
😡😡😡
In his defence, I must say lemmy is only working in something like r/all, and that means you’re getting lots of posts you’re not interested in.
Lol 👌, however your pretty little brain needs to twist it.
Ok
👌
deleted by creator
I will defend microtransactions till the day I die!!!
For free to play games, where they belong, where it’s a means for a dev to make money without cramming ads into a game or selling your data.
Full priced games having micros is the most bullshit fuckery. Every MMO you play now, cool mount? It’s a micro! Because grinding doesn’t make these companies more money.
Larian… 😍
Ghent pride!
they have day 1 dlc guys
Technically that’s an out-game purchase.
What DLC?
The “DLC” is the digital deluxe version which you can purchase later. If you pre-ordered you got it for free. It’s stuff like a digital art book, and weapon skins.
The weapon skins are debatable but since there are no other skins really in the game as far as I can tell I don’t really see it as an issue in the slightest. And the art book and soundtrack are the perfect pre order bonus imo. Especially for a game where they actually used the early access properly, it’s a nice thank you I feel like.
Ah yes, but you see that is a macrotransaction.
They do, but barely. It’s just a couple of minor in game items/skins and some out of game music/art. Still leaps and bounds better than locking entire missions or characters behind deluxe edition nonsense.
And it’s mostly stuff for the beta testers to receive for free
I think you’re being deliberately misleading. It’s an upgrade to deluxe edition, which is a much better option than having to buy the entire game again just to get the stuff in the deluxe edition. And as far as deluxe editions go this is pretty mild considering the only in game stuff you seem to get are a unique dice skin, camp supplies and some potions, extra bard songs, extra collectible? and items referencing D:OS2.
It’s not like it’s the “From Ashes” DLC for Mass Effect 3. For those who don’t know “From ashes” was a day 1 DLC for ME3 containing missions about the last surviving Prothean. Protheans being the most important race in the story and possibly even in the ME lore. And after the missions that last protean becomes one of your companions. For many it was a very important part of the lore being separated and sold as an extra purchase. I even remember the late great Totalbiscuit boycotting the entire game because of that DLC.
starts game
sees thing
rolls perception
touches thing
party had died
“Just like I remember!”
Fair play to them, but it’s kind of crazy that just delivering an enjoyable experience for your customer is something to be lauded in the gaming industry…
Amen to that!
I LOVE that the leaned into save scumming on BG3. They know their audience for sure. Lets get those outcomes folks!
They have twitter, facebook, tiktok, discord links on their page, there’s preorders, collection editions and consoles related stuff. I don’t see links to directly buy the game, i don’t see linux support i don’t see source codes. No, every game developer company should not be like this. Fuck that shit actually.
It doesn’t seem like OP was talking about anything other than absence of MTX in a full-price, finished game. That seems like something very much to be encouraged.
Just make out of game purchases like Paradox.
Paradox? The company that makes like 626264727 DLCs that make a playable game experience like worth 300$
I get the impression Paradox players are either dedicating their whole gaming lifestyle to one simulator, or are only intended to buy a few of those DLCs. The picture of what it costs to buy every DLC at once is probably a bit disingenuous, just like the total cost of buying every Magic: The Gathering card ever produced.
It does sound like keeping the DLC out of in-game menus would at least avoid distraction until you’re out of game browsing the Steam store, which seems like a plus.
I’ve bought every Stellaris DLC over the years, and I’m not even a particularly avid Stellaris player (347 hours played (which while notable is peanuts compared to the superfans’ hours) and haven’t played recently). Here’s my thoughts on it:
I buy DLCs day 1 that I am supremely interested in, and everything else I pick up on discount either during a sale or from another site (not sketchy key resellers - I use https://isthereanydeal.com/, which lists more legitimate sites). In multiplayer, all players can use the DLC the host has, so I’ve been the dedicated host for my friend group there. I don’t think the massive amount of DLCs is good, but it is at least tolerable (I liken it to a subscription model) and I enjoy how the devs share some of their insights during the development process. Despite all the flaws it has, Stellaris is a really cool sci-fi 4x game that probably has the least ridiculous learning curve compared to other Paradox strategy games.
I just buy the game and pirate the DLCs, but don’t tell Paradox about it
The fact that the best marketing for games these days is just: “Don’t be a greedy bastard” really says something about the industry
I haven’t played a baldurs gate game since dark alliance on the ps2. Probably going to pick this one up though :)
For single player games, sure. For games with co-op, sure. But I can understand multiplayer lifeservice games, MMOs/MMO-lites and similar to have in game stores (with reasonable pricing).
If the games are F2P…sure.
Yet here we are. Look at for example WoW of FF14. Full price expansions, monthly sub AND ingame cash shop. Ridiculous.
I agree games should pick between subs and in game stores. But i can see why buy to play could not be enough for live service games.
As long as things can be earned without spending a buck
So many people don’t get this. Case in point: the latest Gundam game. The game is completely free, only a couple characters and some pointless cosmetics cost money. The characters you could get for $20 and the cosmetics were not expensive either, not even 1/10th as bad as something like Dota or Valorant. And yet people still complained about the monetization like crazy. It’s almost like the people making the game aren’t working for free and actually need to make money at some point…
I sure hope people enjoyed those purchases for the year they’re getting to use them: https://www.gamespot.com/articles/gundam-evolution-is-shutting-down-in-november-a-year-after-release/1100-6516136/
Yeah that’s exactly my point. There wasn’t much monetization to begin with and what little there was got criticized to death. Nobody wants to buy cosmetics in a game surrounded by that much negativity because they can lose it if the game dies. It’s an impossible environment to make money in.
Understandable but I would rather pay for the game where I can unlock shit by playing the game and not have any ingame purchases than a free game with cosmetics and skins and stuff I have to pay for. Even if it’s online. I would even pay monthly (like WoW) as long as there are no ingame purchases
I would too. But charging upfront for a multiplayer game is pretty much a recipe for disaster these days. Subscription model I can’t imagine would be popular either. It’s better to eliminate barriers to entry in a game that relies on a big player pool, game pass helps a bit but not much.
to me it’s a bit more complicated.
even if it’s a multi-player game like Dota 2, even though their items are purely cosmetical and arguably have 0 competitive advantage. their method of selling is still predatory as fuck, lots of lootboxes for exploiting gambling addiction, limited availability stuff to trigger FOMO.
that’s fucking shite.
With the second hand market, Dota 2 (and CSGO) are LITERALLY excatly like trading card games. Noone gave a fuck for years about those. Hell, of all “predatory” systems, Dota 2 is the absolute most fair, most tame one. The only realistic alternative are 20 dollar skins, like with Overwatch 2.
plenty of skins are not tradeable in dota2 and were exclusive to a given time period.
trading cars games are predatory too
You are right, totally. There is monetization, and there is monetization. Not all systems are equal. Maybe because I didn’t play any games with lootboxes lately I could moarly forget about them.
They released an unfinished game for full price for 3 fucking years. Every developer should NOT be like this.
It was plastered all over the place that it was early access and I remember them warning everyone in a live stream that there would be bugs and such.
However, I will agree with you if they ditched paying an actuel QA team in favour of free early access players. I don’t have the answer to that though.
Larian has an actual QA team. It’s just a big, complicated game.
In that case, I have no calms with early access as long as expectations are managed and people aren’t led to believe the game is ready for launch. Which they did well.
They said the game were incomplete and it will be in (truly) in early access. This was written even in the games description back then. What did you expect from an early access game ?
It’s the precedent they set for the gaming industry that is appalling. This time it was “only” 3 years but what if it becomes the norm for games to be unfinished after 10+ years? Sure Larion Studios is a darling in everyone’s eyes because the game turned out well, but others will see this enormous positivety and think “hey as long as we finish it ‘eventually’, then it’s ok to do this.” This is bad for gaming in general.
Steam is riddled with Early Access games that were abandoned before ever reaching a final release. If you reach your financial goals before finishing the game, you’ll get a bigger payout by moving on to another project than by keeping your promises. Users are outraged at first, but their memories are short-lived. Lather, rinse, repeat.
There are some notable exceptions, though. Kerbal Space Program comes to mind.
My argument is that companies shouldn’t charge full price for an unfinished game. Your argument is that the funding from early access could help the company develop the game. I believe a compromise would be to lower the price of the unfinished hand. It could be actual price=completion percent * full price. If they can’t do anything as fluid as that then at the very least there should be a significant flat reduction.
What I don’t like is the implication you made that since everyone is doing it, then it’s ok.
I was actually agreeing with you and in no way do I think it’s ok because everyone does it. Rather, I’m very dismayed that everyone does it. Yes, it seems like a good idea on paper to use paid alpha and beta releases to fund development but the system has been shot to hell by the fact that the overwhelming majority of publishers who do this abuse it.
Teardown is a great example, can’t remember what I paid but it was cheap when the game only had half a dozen levels - it felt like a full game but s small one, then they added part two and a million mods got made and I think the price went up though it’s still reasonable
Let’s hope they keep it this way for future games! I am not sure why this game got so much attention, games like this normally never draw this big of a crowd but I am happy it is. I am sad because I have to wait a month until the ps5 version drops but then again I’m also glad I am not waiting for the Xbox version either! It will definitely be a day one purchase just to support them as much as possible. Hope they sell enough to continue doing what they want.
I think it has to do with the current popularity of DnD in general.
The last DnD-based AAA game was like 15 years ago? People have been craving for this kind of game for years and had to satisfy themselves with remakes and ports until now.
Yeah but you also had the Owlcat Studios Pathfinder games, which didn’t draw as much of a crowd despite being the same genre.
I might be wrong, but I’d wager it has to do with the popularity of DnD vs Pathfinder. That and the nostalgia from BG 1 and 2.
I don’t even know if the Pathfinder games are co-op. BG3 is co-op and it is coming to PlayStation very soon
BG1 and 2 are some of the most beloved CRPG games ever made. On reddit, the Baldur’s Gate sub was still very active and I would guess people were continuing to do full play-throughs at least once a year, myself included (and that’s like 20 years after BG1 came out). I don’t know of many other games with that kind of following, so I’m not surprised at the interest in BG3. Plus, it looks like the devs really took their time and delivered a great game at launch, which doesn’t really seem to happen much these days.