• barnaclebutt
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    229 months ago

    I found UFO 50 pretty creative. Maybe it’s not the problem of creativity. It’s the problem of monopolistic gaming companies run by people that don’t like games.

  • @[email protected]
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    9 months ago

    I think there’s also a “Netflix effect” where old games are incresingly accessible as an alternative to newer crap, kinda like (from my personal observations) how a lot of young people seem to be really fluent in old movies and TV due to streaming and YT.

    Its going to bite these publishers in the bum.

    • @[email protected]
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      389 months ago

      Indies I think helped younger gamers and old gamers become less impressed by graphics compared to the past. Gamers expect more and there’s many indies and old games people haven’t played.

      • @[email protected]
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        249 months ago

        There is also just tiny graphic improvements now, so for most people, 5 years old games look similar to what we have now

        • @[email protected]
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          39 months ago

          You can sort of tell by the whole 4k (or even 8k), 144Hz stuff that opportunities for real improvements have been running out for a while.

            • @[email protected]
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              29 months ago

              Which is why they were ignored for a decade or two despite game engines easily achieving those FPS numbers and were pulled out exactly when the hardware vendors ran out of any other arguments to convince people to replace their existing screens and GPUs?

              • @[email protected]
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                19 months ago

                Maybe you’re only seeing the marketing now, probably because the customer base that would care about it are finally in large enough numbers due to the business around eSports, but higher frame rates give you better response times, and we’ve known this for a very long time. In my world, in fighting games, the games only draw at 60 FPS usually, but they can run at a 120 Hz or 144 Hz mode so that they can poll for inputs more frequently, which makes the games feel better to play. Resolution ought to have a tangible impact in FPS games as well.

          • @[email protected]
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            59 months ago

            The remasters coming out now is such bullshit, I mean Horizon Zero Down… are you kidding me?

            • @[email protected]
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              9 months ago

              I was playing the original not too long ago, and they freaking “updated” it with ai upscaling. It looks like absolute trash. I couldn’t figure out how to get rid of it.
              Why would you do that and also remaster it?

        • @[email protected]
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          79 months ago

          And that the requirements for those minimal improvements are vast. If you need to pull down 200GB for a minor graphical upgrade, that’s just not really worth it compared to an older game that is a bit graphically worse, but is both smaller, and runs better on newer hardware.

        • @[email protected]
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          79 months ago

          I would even go lower than that. If you showed me Prey 2017 or even Alien Isolation 2014, and told me they came out today. I would probably believe you.

    • @[email protected]
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      109 months ago

      It’s funny but I think my playstation 5is a Neflix machine and my most played game is days gone…

      For some reason I feel like nothing interesting got released so far in this generation. Nothing big from Naughty dog. T.T

  • NutWrench
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    169 months ago

    I’ve played the original “Deus Ex” for years and I’m still discovering new things about it. I don’t even have to worry about Windows anymore. I can play it with Wine on Linux.

      • Nailbar
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        59 months ago

        Is there a benefit to using proton if something works fine with wine?

        • @[email protected]
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          29 months ago

          Better performance, stability, and usually less fatal interactions with whatever de you’re running.

  • @[email protected]
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    389 months ago

    God I hope the gaming industry collapses just like in 1982. We have more than enough retro and indie games to get by until a new business model arises

    • @[email protected]
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      39 months ago

      Unfortunately that may well make them double down on the F2P mobile market.

      They’re cheaper to make, and success tends to be tied directly to marketing efforts and exploitation.

    • Captain Aggravated
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      39 months ago

      Also, machiens capable of gaming are ubiquitous. Say the console market collapses because people recognize that Playstation and Xbox offer less entertainment per dollar than lighting $20 bills on fire. PCs, phones, tablets, maybe even smart televisions are everywhere. It’s not like the early 80’s when having a computer in your house is a new idea people were still figuring out.

      It would be fun watching some of the bigger studios fart themselves to death though. I don’t know if we need Ubisoft, EA or Activision anymore.

      • @[email protected]
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        29 months ago

        Each of those studios, UbiSoft, EA, and Activision, all forcing their employees back into the office. Car accidents up, environmental health down.

        Fuck them.

    • Cethin
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      399 months ago

      It won’t collapse in the same way because, like you said, we have tons of indies and they have easy access to publishing now. Hopefully the AAA space collapses though. It looks like it’s going that direction. They’ve forgotten why they exist.

      • @[email protected]
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        49 months ago

        I’m curious if it would expand past games to tech. So many businesses aim for AI to take most of their programming role and fire their staff. Assuming that fails in some hilarious public ways over the next five years, I’m wondering what the old guard that knew the technologies well will do.

        • @[email protected]
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          39 months ago

          It won’t happen in tech outside gaming because tech outside gaming moves a lot slower so the collapse will happen to the front before the rear even thinks about adopting stupid changes like that.

  • @[email protected]
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    369 months ago

    So this guy was at the top of Sony America until 2018 and now there’s suddenly a lack of creativity in the industry? Please.

    He’s the strategic advisor at Tencent Games now, so I’m sure he’s all over creativity there…

  • @[email protected]
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    599 months ago

    So, the scheme is basically to have you, the publisher, invest some money into marketing the game, to get potential players aware of it, then have them pay a one-time premium to actually play it, if they’re interested.

    • @[email protected]
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      9 months ago

      Sorry that doesn’t drive MAU, DAU, or ARPPU. Also we want users on our walled garden data harvesting service that’s just “Steam but Worse”, so I’m afraid you need to close your studio. What’s that? Sorry you’re breaking up, must be something wrong with the phone here in the Swiss Alps. Ok ta ta.

    • @[email protected]
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      49 months ago

      There’s more to game development than that. Setting, art style, gameplay loop, interface…

      The argument being made is that a “proven” mechanism for monetization is getting in the way of developing other attributes of gameplay, as the

      • get potential players aware of it

      and

      • then have them pay

      Steps are made the focus of design, and only known existing formulas for the above encourage the

      • invest some money

      step.

    • @[email protected]
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      119 months ago

      If that’s not the business model, then I’m honestly not playing it.

      And while I may be outnumbered by children playing Fortnite obsessively, at this stage of life I do have more money than gaming time.

      • @[email protected]
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        49 months ago

        I am okay with the “I made this game for fun and publish it for free/pay what you want because I can’t be bothered with monetization” business model too.

    • @[email protected]
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      309 months ago

      OK, but did you pay $600 to have that cabinet in your house and still pumo endless quarters into it?

      • @[email protected]
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        49 months ago

        A better argument would have been “they still were creative unlike the soulless carbon copy mega games of today.”

        • Rikudou_Sage
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          29 months ago

          Nah, the Lion King was famously made so hard that it would force you to put more coins to try again.

          Nothing has changed, we just had a brief intermezzo of games not being intentionally fucked to extract more money.

            • Rikudou_Sage
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              39 months ago

              Hmm, let’s ponder for a while what could I have meant. Soooo, do I put coins into my SNES or Genesis? Hmm, tough question, but if I had to give a definitive answer, it would be no. For multiple reasons, really. Like not having SNES or Genesis. And there being no slot for coins. Well, technically there’s a slot that you can put coins into, but it’s better to put the game cartridge there.

              So, long story short, no I don’t. But where else would people in the past put coins into to play games? Well, that, my dear reader, is left as an exercise to you.

                • @[email protected]
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                  9 months ago

                  Apparently it is what is known as a rigged rental which is the equivalent of a quarter muncher. The game was so difficult that it would be to hard for new players to beat during the rental period to force them to buy it. It doesn’t seem like there was an actual arcade version, just a case of mixed metaphors. edit: typo

    • @[email protected]
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      109 months ago

      But just imagine how much more money they would have got out of you if you could also add a couple of extra quarters to change your character’s outfit

        • @[email protected]
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          19 months ago

          “Come on bruv, it’s just 2.50, what’s the harm!”

          Now a single skin for a single character is the price of an entire game, or multiple games in the case of the newest Jinx skin for league of legends, thanks.

  • @[email protected]
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    489 months ago

    Nothing inside a video game should cost real money.

    It’s an abuse of how games work and what games are.

    Only legislation will fix this. If we allow this to continue, there will be nothing else.

    • @[email protected]
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      159 months ago

      Exactly, the moment things cost real money in the game, the design of the game changes to increase likelihood of spending. Guild Wars 2 e.g. sells increased inventory space…and it fills your inventory with so many crap items that you’ll constantly be managing your inventory without the extra space.

      • @[email protected]
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        69 months ago

        At least you can improve inventory in-game (eg: do normal gameplay quest and crafting stuff to get bigger bags). Some monetization is cash or nothing.

        Still bad when they make something annoying and then charge to fix it.

        Guild wars 2 specifically has a surprising amount of quality of life stuff for free, but you can see places where “we can make money here” won out occasionally.

      • @[email protected]
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        99 months ago

        And you’ll get dick-riders going ‘but inventory management is gameplay, like in survival horror!’

        Okay. So why can you pay five actual dollars to play the game less?

  • @[email protected]
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    9 months ago

    As Tim Willis from Space Marine 2 said:

    “We don’t need to sell four million units to make it [Space Marine 2] a success,” Willits said. “There are many games, sadly, especially out of North American developers, where if you do not sell five million copies you are a failure. I mean, what business are we in where you fail if you sell less than five million?”

    • Kernal64
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      39 months ago

      I’ll say it. He’s definitely at least partially responsible for this situation that he’s complaining about now.