• Riley
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    283 months ago

    Doesn’t surprise me at all after seeing the same thing done with Minecraft, but it’s still vaguely nightmarish experiencing gameplay elements morph in and out of existence, the level geometry changing after you look too far one way or another. Like a dream more than a game. A dream where you can die.

    • @[email protected]
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      63 months ago

      I found it super cool. It’s dreamlike… There’s no enemies so it didn’t feel like a nightmare, just like playing a game in a dream

      • @[email protected]
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        33 months ago

        There are enemies in the demo. Like Superhot, they don’t attack until you move and the AI redraws.

      • @[email protected]
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        33 months ago

        There’s no enemies so it didn’t feel like a nightmare

        Idk, some of the worst nightmares I’ve ever had had just me in them…

    • @[email protected]
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      53 months ago

      The same with Google’s recent Doom demo, this is just for headlines and nothing else. Non-deterministic AI generation is antithetical to what a game is, unless it’s an art game focused on the very fact it’s non-deterministic.

      For example I played Super Mario Bros. and notice now if there’s even a 5ms delay in the controls. It’s instantly frustrating that my actions are non-deterministic in that small way. You need the game world to be persistent and reliable, and there is an extremely efficient way to do that right now, with code.

      Making AI generate it is a parlor trick that is doubly worse - both unreliable and far more expensive to generate.

    • @[email protected]
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      133 months ago

      It’s funny, really, because game elements like that could make for a really neat game if it was done intentionally, but when it’s AI artifacts, it’s awful.