Just did a GOG survey that focused on the idea of a paid membership option on GOG. Seems they’re determining what people would be willing to pay extra for. Some of the options were
- a tool for backing up offline installers
- ability to install previous versions of a game
- extra insight into the preservation work they’re doing.
- voting rights on games to bring into the preservation program.
And others that I can’t remember.
Notice to everyone about GOG Galaxy not in Linux: there is MiniGalaxy. It’s not official but it works.
GOG maybe give us an option to turn off cookies inside your app before asking us money!
I just wanna be able to filter games by what goodies they have, man. I want my waw paypaws.
Memberships are fine as long as they add perks and don’t take anything away from what non-members have access to now.
F
I got the same survey. The ones that they definitely do not want to do, if they value their reputation, are things like “increased cloud save storage (that’s still probably less than what Steam offers)” and things that they took away, like 1.0 installers. But some of the other options look to be more squarely aimed at the enthusiasts of the preservation program that this subscription is designed to financially support, as well as one or two actually good features like legal account sharing. Hopefully they go down that route instead.
It’s on par with Steam, I think. You get like 200 megs per product. I know because my Witcher 3 install is above that and it’s annoying. That wouldn’t be a dealbreaker as a subscription benefit, I don’t think.
With the rest I do agree.
I can tell they’re struggling and have been for a while. It isn’t easy to compete with Steam, and the thing that would have done it (having DRM’d new games in the service) was voted down in a similar survey some time ago.
I would not be against some Patreon-like crowdsourced solution for behind the scenes stuff and prioritization rights. GOG, or something like it MUST exist. Steam is bad enough with their current dominant position, it can’t be the sole remaining option in this market.
I would much prefer to be able to give them more money in exchange for more games, though. I am constantly frustrated by how often some indie game is only available on Steam, and I’ve started buying things full price on GOG but waiting for sales on Steam as a matter of policy.
It’s on par with Steam, I think.
IIRC Steam lets developers code how much storage to use, with a 5GB cap per game
Is that where it is now? I haven’t looked at the documentation in an age. I think most stay lower because ultimately cloud storage is a cross-platform concern and different first parties have different requirements. Plus you want to keep it under control anyway. At any rate it’s not a huge concern and other services like PSN or Nintendo Online already charge for it, so… not a dealbreaker as long as the base implementation stays free.
Anything but properly supporting the Linux community 🤡
How have they still not learned that the largest intersection of the people that care about their core value proposition (game preservation, DRM-free, etc.) are Linux users?? It’s not like they have to create the compatibility layers from scratch; Valve did it for them.
If they provided a launcher for Linux users, I’d actually buy shit from them. Yes, Heroic Launcher exists, but I’m not paying GOG for the work that the Heroic dev did. I want first-party support.
It’s not like they have to create the compatibility layers from scratch; Valve did it for them.
I do just want to point out, Valve didn’t do that - Proton is mostly just pre-existing software that they packaged together into an officially supported feature. I love that they did it, and having it in the biggest PC game platform presumably did wonders for Linux gaming, but it was most certainly not made from scratch.
I agree with you for the most part, but valve also is funding the developers behind the most important things out of proton. DXVK and vkd3d-proton were almost non-existent before Valve employed them.
What if I told you that the intersection between people who care and the 5% of their potential audience that are Linux users is very small either way?
I’m not saying Linux isn’t a chance for them, but it’s also an investment and very like not a profitable one for quite a while.
I’d love a gog galaxy client for Linux with proton support. I also agree though, that it probably wouldn’t help them become more profitable.
You do know Heroic exists, right? It works perfectly fine.
And I prefer an open source solution integrating multiple platforms to a single closed solution per platform.
What if I told you that there are roughly 4 million steamdecks in existence. Ref
And that this is about 1\3 of the Steam Linux market. Ref and about half of the entire handheld PC market. Ref
Of course, we dont know how many MAU GOG has so maybe 4 million new customers is baby numbers, but Steam seems enamored enough of that market segment to commit huge new UI and store features (deck verification, “Runs on Deck” filters, other deck specific stuff) including the game controller mappings which do help with non-deck also but were clearly a necessary element for handhelds. Maybe deck users, it being a committed gaming platform, spend more on games?
Anyway, trying to get subscribers (always a teeny fraction of your free users) ahead of converting new non-customers into customers, seems like bad econ to me.
If GOG is so hot for game preservation why not see if they can score an emulation deal to bring lost handheld titles to PC\deck? Sega might be down, NeoGeo is owned by the Saudi’s, I’m sure they’d love some free money for their back catalog. That’s in line with Lutris’ mission of being the one game launcher for your entire library. A few strategic investments and partnerships could open up GOG as the gateway to classic gaming across devices, but that would require some vision to carry through.
1/3 of the Steam + Linux market, that accounted for an incredible 1.45% of Steam installs in February. This means there were roughly 67 Windows gamers for every Linux gamer (using Steam) that month.
So even if Linux gamers are 10 times more likely to care (and pay for) for game preservation, you are not even approaching the number of Windows users that might. Suppose 90% of Linux gamers care, while only 9% on Windows do, you still have roughly 9 Windows users for every Linux one. And this is a very generous assumption to make.
Maybe, eventually, at some point, this makes sense financially. But if your goal is to be profitable, you grab the low hanging fruits first, not invest in maybe 10% more potential users.
Steam’s investment in UI and store features are part of the onus of hardware platform growth. Steam isn’t just a storefront anymore. GOG has no such interest.
I do think indicators are good for the future of Linux gaming, but it’s just not good business right now to go chasing it.
At this point they should just hire the Heroic devs, I doubt anything they could build themselves would compare in terms of quality.
I’d be happy if they did and adopted Heroic as an official launcher. However, if that happens, I’d still want proper controller support to be added so that browsing the GOG store in Heroic doesn’t require mouse and keyboard bindings on something like a Steam Deck.
Why do you want a launcher? I have a few GoG games and I don’t really feel like a launcher is something I need.
What I do want is games to actually update on GoG at the same time as steam, not over a week later. X4 7.0 came out and it was over a week longer for the GoG version to update, in the end I refunded and bought it on steam instead.
Because I use a Steam Deck and having a launcher for third-party stores is the easiest way to install games.
Additionally, the reasons mentioned in the other comments.
Cloud saves, achievements, and tracking hours is something I do like. I have over a 100 GOG games, so individually managing exe files isn’t something I really want to do.
You don’t need to manage the exe files. Just install heroic launcher. You can access and install your whole GOG library from there, and you can configure each game with different versions of wine or proton, if you need to. It also integrates with Epic and you can easily add games to Steam as well if needed.
You can even sync the game saves with the GOG cloud, although last time I tried the save sync was a bit clunky.
Yeah I’ve used heroic launcher, but a native launcher is still preferred. I like the GOG launcher on windows.
I backup my own saves, don’t really trust someone elses computer to do as good of a job as I can myself. Wrote a script to automate it.
That’s great, but maybe we should stop talking about you. People pay for Steam, Netflix and many other services because they don’t want to write scripts. They want something convenient and easy to use. They also want additional functionality. You said how you back up save files, but nothing about achievements, time tracking, friends, screenshots sharing, guides, parties, etc.
And you just ignored the rest of the reasons, and to add to those: automatic updates.
Do you not have to update that script every time you play a new game? Cloud saves are pretty automatic, and regardless of platform, they’ve been pretty reliable too. It also fits that use case that you go to a friend’s place and want to show them something in your save file on a whim.
Typing
backup "Game" "/path/to/files"
is pretty simple though. I wouldn’t complain about cloud saves existing, but I won’t rely on them and absolutely wouldn’t pay for them.Syncthing?
Yes, that’s what I use when I need it for GOG saves. But typically, every game puts their save file in a different spot, so you do need to do a one-time setup for each individual game.
Because there is no linix client some games that use these features do not release their linux version on gog due to their company’s feature parity policies.
I’m fairly sure the update cadence is set by the game dev/publisher, not GoG.
… and Steam is more important to them than GOG
They might have to grease some wheels somehow then. Some kind of incentive structure to make sure they do it.
I wish they worked with opensource projects like Heroic to provide an easy and fast way to run their games on Linux like in Steam. And if they provided a donation option or something to fund that work.
They do that already. They’re partnered with Heroic. If you buy GOG games through Heroic, Heroic gets a cut of that sale using a referral code program like you’d see in other stores. It gives Heroic some cash, and it gives GOG a line of sight into exactly how much revenue they’re missing out on by not building the Linux launcher themselves. This is what got me to start buying from GOG again.
Oh shit, really? Do you have a source for that?
https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.13.0
We also started a partnership with GOG and now every game you buy from the GOG store inside Heroic will give us a commission, so it is another way of supporting the project. :)
The link is also available at https://heroicgameslauncher.com/donate if you prefer to purchase games in your web browser.
Awesome, thank you!
Support Linux and give me Dark Colony (which tons of people have asked for already for years) and I’ll consider subscribing.
I’d consider a small fee to support the preservation program if I then received said games for free. It doesn’t have to be a monthly thing but whenever they are added.
I can’t think of anything else that would be worthwhile.
such a strange survey. it was all about “exclusive access” and “extra perks”. i just want to support game fixes so that everyone gets access, but that wasn’t part of it.
I mean, if you’re giving them money monthly for a “Preservation Members Tier” then isn’t that exactly what you’d be doing? You’re just getting some perks as well.
Well I’m already giving them money threough purchasing (200+) games through their store. I don’t need or want any cloud features or a “badge” for that. If their calculation does not fit giving me what they promised, tough. As an aside, I recently had to contact their support, and it was a good, competent experience. So the folks they have are good and should be supported, but not through a f* subscription, but through the regular earnings. That said, I’m completely happy with the Heroic launcher and rather donate there than to join a gog club.
if that was all then yes, but their suggested perks sounded like they were shutting people off from part of the preservation results.
I have supported GoG for quite some years. I don’t understand why they keep pivoting different things to do.
This may be an unpopular opinion, but I would support paying for the initial game as well as every major patch when a new OS came out. Say, they do something to make a game work on Win 11. One year later we have Win 12 so I don’t mind paying a little for the patch. Then one year later we have Win 13 and I’m willing to pay again if I still play the game.
I would also support paying for online servers for games that have multiplayer components. That takes money to maintain.
As others mentioned, GoG should stop wasting time on a launcher. Hell, even the installer. Just ZIP the whole thing for me to download.
I would also support paying for online servers for games that have multiplayer components. That takes money to maintain.
If the developers were interested in allowing people to keep the servers running, they’d just give us the server code like they used to. If I was in charge of a GOG that was a little more flush with capital, I might fund an easy drop-in replacement library for Steam’s multiplayer APIs so that developers can easily port their games to GOG and be playable, in multiplayer, offline.
I wouldn’t mind supporting them if they could provide a Linux tool that let me download my library in bulk.
The best you’ll get is Heroic Games Launcher. It’s got most of the features I’d want at this point.
Wait so they’re taking away features and going to paywall them? We can already downgrade
Shit must be dire at CDPR after that earnings report was below last year
I was quoting them from memory. Could be that I misread that specific question.
You did good there. The survey looked like they got some new marketing idiot.
Has been since the 2019 mass layoff i guess. Their galaxy development was questionable at best since then. Only noticeable action was marketing. I see CDPR/GOG pretty critic with their new billionaire CEO nowadays, sadly.
Once they added every modern Lego game to their preservation program I knew the thing was bunk. Harry Potter Lego game = worth preserving, Lego Island = never heard of it. Total BS
Yeah, I found that one weird as well. Lego Island wasn’t just the first Lego game. It was one of the first open world games. Well worth preserving. Much more so than the Lego games that got added.
I think LEGO Island would be hard to license because Mindscape is long gone. Also the source code was lost as I recall. MattKC on YouTube has created lots of patches to get the game running on modern systems. He’s working on decompiling it actually.
Yeah, I’m actually a member of his channel on YouTube.