• I Cast Fist
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    123 hours ago

    Never had the chance to play it properly. I had a demo of it in a magazine CD, but could never figure out the controls

  • @[email protected]
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    122 days ago

    Played the hell out of 1, 2, and 3, along with Freespace. Planetdescent was my home for years. Shakerheads unite!

  • @[email protected]
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    2 days ago

    Man I friggin loved Descent II. Game was so fun and immersive. I watched that opening cinematic over and over. The soundtrack was fantastic as well.

    I later went and played Descent 1 as well but 2 was the one I played the most.

    2 also has the thief bot which while infuriating also lead to some of the most memorable gameplay for me. Just chasing that little piece of shit to the ends of the earth and then feeling so triumphant when I finally nabbed it and got my stuff back.

      • @[email protected]
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        220 hours ago

        It really was incredible. Especially back then when I hadn’t had much exposure yet to that style of music. The fact that it was CD quality instead of midi really helped.

        I vividly remember discovering how you could just put the game disk in a regular CD player and it’d work. Kinda blew my mind lol.

    • @[email protected]
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      52 days ago

      I was in a computer club in High School. So we were able to play a few games in the computer lab after school. The teacher that headed it absolutely loved playing Descent, but she was also so bad at it that it was pure blind luck if she ever actually hit anyone.

  • @[email protected]
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    282 days ago

    I remember playing this on my Voodoo graphics card back in the day.

    I always wanted to check it out again, but there are no proper discounts of this game anymore, and the price even increased to 20€ a couple of months back. Who thinks that anybody will buy Descent with DOSBox for 20€ in 2025? Might as well just use my old pirated copy on a burned CD I have somewhere.

    • 星守る犬
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      32 days ago

      Playing on a Pentium with 3D accelerator was a blessing and a curse. Multiplayer Descent 2 with someone who used one was wild. The game used client-side calculations that would break if your computer was fast.

      Enemy homing missile trajectory was calculated per frame, so they were extremely difficult to avoid. At the same time, weapons like the gauss or plasma beam would shoot per frame, so you could kill an opponent so fast that it seemed instantanous on their end.

  • @[email protected]
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    52 days ago

    I played terminal velocity, kind of like the ‘we have descent at home’

    Also around that time there was a game Magic Carpet EA published that had a similar feel

  • Björn Tantau
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    142 days ago

    I used to have an early VR headset. With 3DoF headtracking, 640x480 at 60 Hz (combined, so actually every eye got only half of that). Descent supported stereoscopic 3D and the headtracking could be added to almost every game with a mouse driver. It was bad. Really bad. Descent alone could be nausea inducing. In VR it was a literal pukefest. Still I had to try it every few months or so, because it was so cool on paper.

  • @[email protected]
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    102 days ago

    One of the things I’ve always remembered about Decent was when you put in cheat codes it would play a little sound effect of someone saying “cheater…”

    • @[email protected]
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      62 days ago

      I remember getting punished by trying to use the Descent 1 cheat codes in Descent 2.

      gabbagabbahey

  • @[email protected]
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    122 days ago

    Played the shit outra this and descent 2. Sad its gone, but it gave us my favourite space sim: Descent FreeSpace 1 & 2

    • TheRealKuni
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      32 days ago

      I loved Descent: Freespace, but I liked X-Wing: Alliance better.

  • @[email protected]
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    142 days ago

    Fuck yes, Descent 2 was even better, with your small helper robot and even more cool weapons/rockets.

    • Björn Tantau
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      92 days ago

      I remember spending hours configuring the controls to something I would like. Mouse aiming? Never heard of it!

      All I remember from my scheme was that A and Z were for up and down. Orientation probably with the cursor keys. I know I had something on capslock and shift. Maybe forwards and backwards.