I must say it is not the best RPG out there, but I feel like it would have earned more. I personally have a lot of fun playing.

While it was not a Cyberpunk-grade overhype, I think it must still have been overhyped. Because if you see it as Skyrim with better graphics, it is pretty much what you’d expect.

Some of the common criticism seems to be intrinsic to the sci-fi genre. In Skyrim, you walk 100 meters and then you find some cave or camp or something that a game designer has placed there manually with some story or meaning behind it. And as a player, you notice that, because most locations in Skyrim feel somehow unique. Even though for example the dungeons have rooms that repeat a lot. Having a designer place them manually with some thought gives them something unique.

In interstellar sci-fi, a dense world like this is simply impossible. Planets are extremely large so filling them manually with content is simply not possible. And using procedural generation makes things feel meaningless. Players notice that fast. So instead, Starfield opted for having a few manually constructed locations that are placed randomly on planets, unfortunately with a lot of repetition. But that is a sound compromise, given the constraints of today’s game development technology. The dense worlds that we are used to from other genres simply don’t scale up to planetary scale, and as players, we have to get used to that.

  • @[email protected]
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    142 years ago

    I just don’t understand why some key binds are random. Why am I using b to add favorites? Why not f. Or x to exit the ship. Why not q? It just seems like the binds are just chosen at random when there are available keys where my hands are already resting.

    • @[email protected]
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      82 years ago

      I love that 0 is to heal but O is to repair my ship. I’m constantly just mashing both because I can’t remember which is which when my shields are down and I’m trying to dodge a missile.

      • @[email protected]
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        32 years ago

        Until this very second I thought my game was bugged because 0 (zero) wasn’t repairing my ship. I was literally going into the menus to repair my ship mid battle.

  • @[email protected]
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    2 years ago

    They should have just pulled an outter worlds and made several hand crafted planets.

    • @[email protected]
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      72 years ago

      I’m viewing this game as more of a modder’s platform. It’s really the whole reason I play BGS games. As such, it works perfectly the way it is. It’s decent out of the box, but once the CK comes out and the mods start rolling in, it’s going to be perfect.

        • @[email protected]
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          32 years ago

          Mods will likely fix that issue. Some Skyrim mod collections turn it into a Survival/action rpg that is far more fun than the base game.

          • Lazz45
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            82 years ago

            Okay, but why am I buying a game purely so that someone else can make it worth my money? I played THE FUCK out of vanilla skyrim and loved it far before modding it. I could not even finish FO4 on release and have never gone back (I’ll say it, it was boring! Skyrim actually kept me engaged/caring, FO4 cannot) I’m fine with heavily modding my game, but fuck me the base game needs to be at least enjoyable first

            • @[email protected]
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              2 years ago

              Oh I don’t disagree with any of your points. That’s just what I expect from a Bethesda game now. It shouldn’t be full price to be honest.

    • Its_Always_420
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      172 years ago

      It’s crazy how much better the plot and setting are in that game despite the fact it has maybe a 1/10 of the content Starfield does.

      • hoodatninja
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        2 years ago

        Man Outer Worlds was so cringe to me. I tried really hard to get into it but it felt like it just kept rehashing the same jokes over and over. “Haha I’m owned by a company and they’re cheap and I’m silly!” Just over and over and over. After 10-15hrs I put it down for good.

        It’s like someone delivering a punch line and waiting awkwardly for the chuckles packaged into a game.

        • @[email protected]
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          2 years ago

          This is exactly how I felt playing it. The game played like a much improved fallout, but it took modern fallout’s shitty cynical “everything is a joke” attitude and multiplied it by 10. It was insufferable.

          Starfield has managed to tone it down, but every once in a while I see the fallout “jokes” pop up.

      • @[email protected]
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        142 years ago

        I played Outer Worlds and, I think I completed it. The setting got old and the plot… what was the plot again…? I’m like 90% sure I finished it but I couldn’t tell you what happened.

        Contrast that to Starfield, I’ve completed two faction quest lines and they were both superb. They took unexpected twists and turns and were full of lore and interesting characters. The Crimsom Fleet quest line was epic, and payed off in just the right way for me (seriously the discovery at the end is 🤌). The Rjujin quest line was also great, and took such an unexpected turn from the initial thing of applying for an office job. Also the toy you get from the questine is really fun to play with, crazy that someone might play the whole game and miss it because they thought applying for a corp job would be boring.

        At the moment I’m taking a break from story missions, and I’ve been taking pirate hunting bounties, and just exploring. I’ve found loads of random encounters and followed threads to some epic stuff. And I’ve still only just started the main quest line.

        The game is so much deeper than Outer Worlds, while also being far broader. Also, Bethesda make open world games, if they had released something as stripped back and linear as OW, they pull have been torn apart for it, even more than they are now.

        • CMLVI
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          22 years ago

          I think that’s what some people are missing with the world gen. Landing on some random planet in a random system probably shouldn’t yield some uniquely woven tapestry of civilizations that were once there, or a story about a family persevering through harsh climates and conditions only to have a random encounter with the Ecliptics and be wiped out. It’s a random planet in a vast universe.

          There is stuff to find and stories to be made, but you’re pulling a ball out of a bag full of balls and hoping that it’s made of gold. Bethesda quest lines traditionally have unfolded with exploration because they were pretty limited in area with which to work. Skyrim is 60km x 60km, backfill from there, spread things out as needed. It can’t really work like that with Starfield.

  • @[email protected]
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    892 years ago

    7/10 really seems to be an appropriate rating for this game. It’s not bad, it’s just a Bethesda RPG and nothing more.

    • @[email protected]
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      2 years ago

      I’d agree with you, its a solid 7/10, if reviewed it after only playing the game for a couple hours.

      but from the 10 hour mark and beyon, to where I am now, I’d say its a 5/10.

      Theres just to many small things that make the game frustrating to hell once you get out of that initial starter window.

      Like, Ship parts. You get great details on engines, shields, reactors, etc. But no detail on landing gear, which would be great to have when your error message is screaming at you for more landing gears, and you dont know how much each one supports, or what the difference is, and you have no numbers to tell you how many more you need… And Hab components. Just tell me what work benches each one has, at least, and if things like the infirmary are just cosmetic or provide some boon to having it.

      And surveying planets. You know why exploring was fun in skyrim/fallout4? Cause you were going from point A to point B, and were discovering things on the way, and getting distracted. on Starfield, land in the middle of a map, and have to wander around hoping you can find enough to scan to complete the survey for the planet, or at least the biome, before fast traveling back to the ship. This can take hours, even with amp… and amp’s buff time is so little that if you plan on using it you have to stockpile a lot of it, and micromanage it.

      Speaking of buffs like Amp… theres no HUD display that I can find that indicates how much time you have left on your buffs. I barely use any buffs cause of this alone.

      And speaking of the HUD… Why are the things we get given tucked up in a corner where we cant see, at a time when our eyes are in the bottom middle reading text? I have no idea what I’ve gotten from quest rewards, because I never see the notification.

      Also, the artificial delay and slowness built into the interface. Why? Theres mods that easily remove them… but why are mods necessary? Why make the menu system artificially worse?

      While individually, any one of these things (both the mentioned examples, and the unmentioned ones) could just be ignored with a sigh and moved on from, the fact that pretty much every system in the game missed its mark by an infuriatingly tiny step, that would take almost no effort to polish in to a gem, I cant help but just be utterly frustrated with the absolute potential the game had, thats left on the vine to wither, because they decided to stop right before getting things right on seemingly every. single. mechanic and interface.

      And not to mention the bigger issues, like improperly handled DirectX calls that can cause bad performance and crashes, that was discoverd yesterday, or the fact that to much basic outpost shit is locked behind perks.

      • @[email protected]
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        112 years ago

        It really feels like the creators didn’t do much playing of the game itself. So many things that are just lacking for a game like this.

        • inventory being single pane instead of person/vendor/companion
        • no descriptions for ship parts. Like the workshop doesn’t even say that it has the workbenches in it. Or the landing gear stuff you mentioned. Also, what’s with the cockpit variations that have no difference? Like the C1 vs C1X (or whatever) seem to have zero different except cost.
        • clunky inventory, even with the starUI mod. It was basically unusable without it.
        • animals just killing each other willy nilly for no reason. So many dead animals…
        • the cockpit animation being like 6 seconds. And mapped to the same button as lock-on so that you wind up getting out of the chair mid combat. And the lock-on just being terribly imprecise.
        • the perk system just either unlocking a core function of the game or just being so uninspired, like do x% more damage. Com’on guys!

        Just so many things. Yes modders will fix it probably, but they shouldn’t have to and there will likely not be as much interest in doing so since the game isn’t as majestic and awe inspiring as skyrim (IMO).

        • @[email protected]
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          2 years ago

          Yes modders will fix it probably, but they shouldn’t have to and there will likely not be as much interest in doing so since the game isn’t as majestic and awe inspiring as skyrim (IMO).

          I agree.

          Game isnt a big expansive game like TES, or Fallout.

          Its a series of tiny rooms, Most of which are just randomly generated, separated by half a dozen menus and loading loading screens. Theres no place to really stretch your legs, because more than likely you are going to be spending most of your game time running around on a randomly generated map looking for some PoI your quest requires, or the last flora/fauna/mineral your survey requires, so you can leave and never come back to this particular and specific tiny room again.

          and even that wouldnt have been so bad, if there was some variety to the PoIs. But outside of the presumably handmade maps, like New Atlantis, It just feels like you are running into the same handful of PoI’s over and over again, with the exact same layout, the exact same loot (just leveled and with a fancy new descriptor infront of its name) in the exact same places, and encountering the exact same miniquests on these randomly generated maps, like “Oh no, I’m sick, I hope you have the med.icine skill to fix me without cost” and “Oh no, there are pirates in the same PoI you’ve cleared out 37 times previously, go clear them out”

          I have no problem with randomly generated segments, but Whats the point in randomly generating maps if its just gonna have the same handful of PoIs in it with absolutely zero change in them? I’d rather have a handful of map types and randomly generated PoI’s, at least that would provide some compelling and playable variety… and if not completely randomly genned, at least randomly change some things in the PoI so I know not to enter, take the first right, pick the blue door just to get a freaking AA rifle, like the 37 other previous times I did this PoI.

      • @[email protected]
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        42 years ago

        This is exactly the frustration I’m experiencing. You have put this to words so perfectly. Every single menu or ux decision makes me just wanna pull my hair out.

        It’s so close to being a gem but there’s so much friction trying to do the stuff in the game thanks to the UI

      • @[email protected]
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        112 years ago

        Yeah, they already covered all of your complaints when they said “It’s a Bethesda RPG” lol.

        But agreed, not terrible but there’s a lot holding it back from being great.

        • @[email protected]
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          172 years ago

          The “Its a Bethesda RPG” excuse doesnt cut it this time. at least with their previous games, they managed some kind of improvement over the previous games.

          Starfield is a straight regression.

          it is actively, mechanically worse than previous games. The perk system and the settlement building is actively worse than Fallout 4. The exploration and inventory management of Skyrim and Fallout 4 are actively worse in Starfield. The Menus are actively worse. The faces and facial animation are actively worse.

          and I don’t say this to heap mindless hate on the popular thing. I say this because I want it to be better. It had so much potential to be better. But they got within like 5 feet of the finish line and just… stopped, and said good enough, for some bizarre frustrating reason.

          • @[email protected]
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            82 years ago

            Have you recently played fully vanilla fallout 4 or Skyrim? Because without a doubt the menus are exactly as bad as those games, but mods like FallUI and SkyUI make them amazing.

            Faces and face animations are definitely improved, I have no idea how you could say they’re worse, much more fluid and much less jarring generally (again unless you’re mistaking heavily modded fo4 and Skyrim, which both have mods that improve all of this)

            Settlement building does seem to be a regression, but I have only put in like an hour on it, and again vanilla Fallout 4 is VERY limited compared to modded.

            Perks eh, I do like the more detailed Skyrim and fallout styles (I think skyrims was better overall but they’re intentionally different) while Starfield feels much more basic on that aspect, but I don’t really feel like it “needs” a whole lot more on that aspect, it works but I’m sure a perk overhaul mod will come through.

              • @[email protected]
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                2 years ago

                Except the core isnt alright.

                People need to stop treating bethesda like its some poor indie dev that did its best. its a multi billion dollar company, owned by a multi billion dollar company. They have the resources, time, and access to expertise to be better than this.

                And these low, handwaved low standards of “Its just bethesda, what do you expect”, are exactly why Starfield is worse than previous games. And future cames will be worse still. Why put in effort when people like you just shrug and go and give them a free pass with comments like “what do you expect, its bethesda”.

                • @[email protected]
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                  32 years ago

                  Lol the core of the game is definitely better then alright, and it will be fantastic when modders can spend years tweaking things as they like and adding additional content.

                  Many people like Bethesda games even when they are known to be a little buggy, it is what is it, get over it.

                  There is a reason Skyrim endured for over a decade at this point and most other games don’t come close.

    • @[email protected]
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      242 years ago

      Yeah I might even go 8. A lot of the game is very high quality from the quests to the level design and details. Dogfighting is good, the rest of space stuff is meh. Ship designer is good overall.

      I really wish they could have let us fly more freely, or at least give that illusion. There is also a lot more room for polish and quality of life improvements. Like let us walk through ships before we buy them, and maybe fly it in a simulator without spending money. That tech should be easily available. Ground vehicles would be a no-brainer, that could certainly lead to more gameplay opportunities.

      • Roggie
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        32 years ago

        @dan1101 agree totally, I didn’t see how good the dogfighting was until I had an actually difficult fight (for the Key ifykyk) where I was completely out of ship parts and direct confrontation would lead to instant destruction. Before I would just fly at the enemies, face tank and repair, killing them pretty quick. That shit didn’t fly for this fight. I had to get super creative in using objects (and even other hostile ships) as cover while my shields came back up, using hit and run tactics.

      • @[email protected]
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        102 years ago

        Oh man of I could customise a buggy as well, and have that buggy drove out of my customised ship, I’d be so bloody happy about that

        • @[email protected]
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          22 years ago

          They already have the horse-in-a-bag mechanic from TES games. I’d settle for pulling a land speeder out of nowhere.

        • @[email protected]
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          2 years ago

          Space Engineers and Empyrion let you do that and it’s very fun. Empyrion is more of a game, Space Engineers is more about engineering. In Empyrion we have a big capital ship as our base, it has a landing platform on the back with 2 fighter ships, and a vehicle bay and ramp in the belly with mining hovercraft. Everything is block based and there is a ton of freedom, we could stack 6 fighters on the back if we can get the landing gear to latch. Or make the landing platform bigger.

          • @[email protected]
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            2 years ago

            Empyrion would be much closer to our dream game if you could fly ships while other people were onboard and not forced to sit in meaningless passenger chairs. It feels really bad.

            Space Engineers is so much more fun with the right mods, just way more punishing to get messed up in combat!

  • @[email protected]
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    72 years ago

    Ratings are so hard to trust these days. Some people never play the game they are reviewing, others use it as an opportunity to enact some vendetta based on prior games, and some are worth reading. 77 is fair enough at this stage, but the only way to know for real is how the game feels for you.

    • dumdum666
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      82 years ago

      You have to own the game to review it on Steam… so how is your Scenario possible?

        • dumdum666
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          32 years ago

          You are kinda toxic, but I will answer anyways: Why do you think people are that stupid to buy a game for a premium price at launch and then not play it? Or is this something you do on a regular basis?

      • @[email protected]
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        52 years ago

        I guess I’m a dipshit and didn’t follow the link and assumed this was a metacritic score (which is actually 87, with a 5.6 user score).

  • srasmus
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    72 years ago

    I haven’t played a new Bethesda game since Skyrim came out in 2011. So I went into starfield expecting Skyrim in space. I knew it would rely on more radiant randomly generated systems. I knew it wasn’t going to have entire planets. Based off my expectations, I believe they have all been met. I’ll probably log a ton of hours into the game. Was it overpriced? Maybe. But I don’t really buy new games all that often, so it’s hard for me to say.

  • @[email protected]
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    322 years ago

    Starfield is the classic Bethesda experience but the hype around it implied it wouldn’t be. The classic Bethesda experience is fine, it’s a good base of a nice, free-form game that lacks polish. They are also games that need at least a few mods to actually be good. Vanilla Skyrim, etc sucks after you start modding it. Even if all you download is an end, a weather, the unofficial patch, and the better dialog and message box controls mods. Playing starfield I was immediately like “where is better dialog and message box controls?”

    The game has potential but a thing that bothers me is landing on a planet and it says I explored 90% of it before I even exited the ship. I went to earth and there was no evidence of there ever being life and major cities. No ruined homes, no cities, no like… Mt Rushmore head that broke off and found where it isn’t supposed to be, no statue of liberty torch. Nothing. They could have crafted a really cool ruined earth and instead it was just… sand and rocks. What do you think is behind that rock? Another rock. And when it comes to Earth, you don’t need to have everything be where it needs to. The tip of a pyramid in Egypt makes sense but I see nothing wrong with finding the broken Washington monument in the middle of what was the Atlantic ocean. Or the broken big Ben in the middle of what was Japan. If any planet should have gotten randomly generated assets of ruins or even just manually crafted, it should have been Earth.

    Most planets are empty and give you almost no reason to explore them. The game is about exploring planets, but playing this game makes me want to play Starbound instead.

    I also don’t know why everyone compares it to Skyrim when I feel like I’m playing Fallout 4 instead of Skyrim. Skyrim would have been an improvement, I wasn’t a fan of FO4.

    • @[email protected]
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      192 years ago

      classic Bethesda experience

      I messaged my friend a couple hours into the game and said “…I dunno dude. This feels like Fallout 4 but in space.” I’ve never finished an FO game, despite trying many times, because they just feel boring and overwhelming at the same time (for me anyway). I was late to the Skyrim party, first played it on Switch and loved it - loosely because the story drove me forward and kept me engaged.

      Witcher 3 and CP2077 had me hooked the entire time. Even though they’re entirely different games, I also miss the little nuances in NMS - like actually flying into a planets atmosphere and landing, being able to zoom around the planet in my ship, engaging “warp.” All without a whole lot fewer loading screens or opening menus. To be fair, I got tired of NMS super quickly because resource mining and grinding aren’t my thing.

      All that to say that I’m enjoying it though I’m not sure how long it’ll stick with me. It’ll hold me over until Phantom Liberty comes out.

      • @[email protected]
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        42 years ago

        I played a few hours but after a quest frustrated me I haven’t picked it up since.

        I did go through an abandoned science facility but it was just like going through a facility in fallout for me.

        I tried playing fo4 many times but could never really get far into it. The west time i tried a completely different playthrough where you are just cranked up on drugs and go in running with melee weapons, but that build takes a while to get going. I also tried actually building a settlement with that build and I couldn’t even make a square room and gave up lol. (There was always a gap no matter how I placed the walls…)

        I see you can build crazy ships and maybe that might be fun.

        But I don’t know, the game doesn’t quite do it for me.

        • Roggie
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          22 years ago

          @Sacha So far the ship building is my favorite part about the game, but the credits and skills you need to unlock to really get into it take awhile (unless you hyperfocus on getting them). Oh and I can definitely see how they redid the gunplay and I’m absolutely loving it.

        • @[email protected]
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          22 years ago

          Yup. Same here…the building stuff was never for me either. I’d love to be the person who thoughtfully builds pretty settlements but normally I’m just plopping things down so I can move along.

          Different strokes for different folks, as they say. I’m def not knocking on those who enjoy it and get the most out of it.

          • Dudewitbow
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            22 years ago

            Thats kinda why they made it optional to build in the game, especially after a certain point in the game where you have two options and can choose not to build which i wont mention details due to it being a spoiler.

    • hoodatninja
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      112 years ago

      that lacks polish

      I’d say creation engine is showing its age more than it lacks polish. The game looks pretty good and I’ve encountered virtually no bugs so far. People’s faces are a bit off though, as many have pointed out.

      • @[email protected]
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        72 years ago

        Creation engine is a double edge sword, on one had, it is super moddable. The mods you can put in for skyrim are insane. You can turn it into a completely different game.

        I would say that the game isn’t unpolished because of the engine though. Not in the ways I’m talking about anyway. The quests, dialog, locations, animations are all just a bit off, unpolished, and stiff. None of these really have anything to do with the engine aside maybe animations and locations. And given the eldersouls mods that give very animated combat animations, the combat mods that add wound systems and combos, etc, I don’t think that’s what’s holding them back.

        Yes creation engine is old, but I dont think it’s what makes the game feel unpolished for me.

      • @[email protected]
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        32 years ago

        I’d agree with you, but like I’ve stated over here

        So much of the lack of polish is just potential left on the vine to wither and die cause they refused to take the last tiny steps to make so many of the mechanics into something easy to use and enjoyable.

  • verysoft
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    They don’t have to make a game based in reality. They could have made their own system where the planets are small and filled that handful with lots of stuff. They chose to make real systems and have huge planets, it doesn’t matter if there’s 10, 100, 1000 planets if they are all barren and empty. The approach they took wasn’t good for a bethesda rpg, they need the hand crafted world where they can keep things popping up. That’s just the start of the problem with the game though, it is far too similar to their existing RPGs, I get playing it safe with a formula (I mean Larian do too), but you have to have great lore and story to back it up if that’s what you want to do. Bethesda made no attempt to disguise it, it is as shameless as Ubisoft’s rehashed games. They need a new engine if that is what’s limiting them.

    • Shurimal
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      62 years ago

      They chose to make real systems and have huge planets, it doesn’t matter if there’s 10, 100, 1000 planets if they are all barren and empty.

      Barren and empty worlds have their place in such game. If nothing more, you need contrast between lush worlds and empty rocks/iceballs to make the former stand out. I think I can call myself an Elite vet at this point with 3000 hours in, and all the landable worlds, of which there are literally more than a trillion, are barren. They still offer gorgeous views and are essential for creating the appropriate artificial lonelyness of virtual space exploration. Also, geology spotting, jetpack mountaineering and base jumping can be a fun activity during long expeditions.

      Also, barren worlds will be the playgrounds for modders. Skyrim had a problem that squeezing in modded larger playerhomes and settlements was often really hard task and created tons of incompatibilites. Basically no such concerns in Starfield.

      • verysoft
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        42 years ago

        Even the less barren ones you walk 900m to a cave, just to find like 2 corpses in there. Barren worlds are useful for the reason you mentioned, but they didn’t need 1000 planets that they clearly struggled to do anything with.

    • hoodatninja
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      32 years ago

      it is as shameless as Ubisoft’s rehashed games.

      People keep saying this but I’d say at worst Ubisoft does games in pairs, occasionally trios. If you play AC: Odyssey and AC: Black Flag, I assure you they will be VERY different experiences. Mechanics/combat alone are a huge distinguishing factor.

      • verysoft
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        12 years ago

        Yeah, cause Black Flag was from the end of the time they actually made games and Odyssey is in their prime rehashing era.

          • verysoft
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            12 years ago

            I tried odyssey, but it was just the same as origins. I don’t like the new AC at all, they shouldn’t even be using that IP for these games.

    • @[email protected]
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      2 years ago

      There’s the problem. You bought a BSG rpg wanting it to not be a BSG rpg. They will always make this style of game. If you want a different style of game, they will disappoint you.

      Ive been playing BSG rpgs since Morrowind, and so I got exactly what I was expecting, with some cool extra bits on top. And as such, I absolutely love it!

      • verysoft
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        42 years ago

        I didn’t buy shit. I avoid triple A games cause they all the same disappointing overhyped crap.

        • DarkThoughts
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          52 years ago

          Ah, so you don’t even know what you’re talking about anyway. Good grief.

          • verysoft
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            2 years ago

            True, only way to view a game is to play it. No other methods at all that exist.

            • DarkThoughts
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              42 years ago

              Sorry but if your opinion is solely formed around all the fake outrage “reviews” then it’s no wonder you dislike the game. However, that still has no basis in the actual truth of the matter of what this game is and isn’t. And yes, your comments make it very obvious that your opinion in this matter is in fact quite stupid, sorry not sorry for the ad hominem but this is just painfully ridiculous.

              • verysoft
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                2 years ago

                Ive watched over 25 hours of someone playing it. Why do you keep making such rash assumptions?
                I could call your opinions just as stupid as you think mine are, as that is what they are, opinions. But I am not going to stoop to doing that. The fact you are getting so defensive over this shows me the discussion isnt worth continuing. Good luck out there.

                • DarkThoughts
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                  42 years ago

                  As if that’s the same. Jesus fucking Christ dude. You could at least admit that you have zero arguments.

    • DarkThoughts
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      12 years ago

      Why would it matter if they have huge vast empty spaces vs. still huge but comically looking empty spaces? That argument just doesn’t make sense and I heard it so much from the whole Elite vs Star Citizen debate already. No, those smaller planets aren’t filled with more interesting things because they’re smaller, the gaps between points of interests are still procedurally generated and just as empty as the other game. But after seeing realistically scaled planets it makes even SC planets look like cartoon planets, sort of like the ones from NMS. It just doesn’t look right. There’s just no gameplay benefit to it.

  • @[email protected]
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    72 years ago

    My complaints personally are just about bad dialogue and quest design. The world is hardly my biggest issue.

    • ShadowRam
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      32 years ago

      yeah, That’s fair criticism. This dialogue and quests are pretty flat.

    • @[email protected]
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      32 years ago

      I’m enjoying the game, but an annoying number of quests involve a pointless “go talk to this person to find out what to do”, you get there and it’s always some mundane instruction “go collect this thing from there”. and you waste a few minutes for that

      • @[email protected]
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        22 years ago

        I’ve put 40hrs in and almost none of the quests have been interesting, they go nowhere, characters have little personality, the buildup never has a payoff, the “choices” are shallow and have no effect on anything. It feels like the quality of a community mod.

    • @[email protected]
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      92 years ago

      I just finished another play through of Cyberpunk before jumping into Starfield and the dialogue seems SO generic in comparison. Not to mention the whole “Oh hi, here’s my space ship and robot. Bye!” was really offputting.

      • Dudewitbow
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        22 years ago

        Starfield reletive to other bethesda titles has the most tame start. Its part of the reason why people dont like the intro hours into the game.

      • DarkThoughts
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        42 years ago

        That entire beginning is definitely the worst part of it imo. No idea why they thought this was a good idea. It’s not even just bland and weird in regards to the story but it is also a terrible tutorial experience. I only learned that you can mine super fast by holding right click after like a week form reading online comments of others. I can definitely see how some more casual people will be severely put off by such an experience.

    • @[email protected]
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      12 years ago

      I can get on board with some of this. I like many quests personally but I really wish Bethesda would write more interesting material than some of the dialogue randomly spouted off by NPCs. I know it’s a game and that action cliches happen in many games but it gets old after seeing overacted pirates or marines talk about their hardships. It just isn’t believable.

  • @[email protected]
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    302 years ago

    Harsh. I avoided most marketing for this game and honestly it’s a great game. Alternating between PC and Steamdeck works great. I haven’t had any tech issues or crashes.

    The largest single issue with the game is the atrocious menus. I get that the radial design benefits controllers, but even with gamepad layouts it’s ass. Editing ships is ass, selecting destinations is ass, God forbid you try to find out which mission is closest to you without memorizing which systems are connected to where.

    • @[email protected]
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      92 years ago

      The user interface at nearly every turn is bafflingly obtuse. On top of cool features like the option to go to your cockpit or board a ship, you get insanely weird decisions like no waypoint system? There is technically a waypoint option but it’s definitely not a usable system.

      Also what’s with the galaxy map? Fuckin mass effect had this shit figured out 15 years ago. With a banging soundtrack for the menu lol

      Also why the hell is there no tutorials for these crazy indepth systems and menus… like if they need to suck tell me how to bear it

  • @[email protected]
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    52 years ago

    I must say it is not the best RPG out there, but I feel like it would have earned more. I personally have a lot of fun playing.

    If you care so much about what others think you probably aren’t enjoying it as much as you think.

  • BarterClub
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    292 years ago

    It’s just a number. Play the games you like and don’t care what others think.

  • @[email protected]
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    62 years ago

    Most common bug for me so far is the invis cloak glitching and becoming visually permanent (but not the effect on stealth. Boo)

    Honestly not even a tiny problem for a Bethesda vet.

    7/10 basically space skyrim

  • sverit
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    342 years ago

    I know, gameplay is more important than tech, but for an AAA game it’s kinda disappointing techwise. No 32:9 support, HDR is mediocre, no FOV settings, language cannot be properly changed,…

      • sverit
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        42 years ago

        There are no ingame settings, which is bad. But when you activate HDR in your Windows settings the game seems to use HDR. It just looks rather bad imho (black levels too high).

    • @[email protected]
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      72 years ago

      Hey look, elden ring doesn’t have even 21:9 support, hdr was broken for a while at launch, and no fov setting

          • Fushuan [he/him]
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            42 years ago

            Because their history is being so bad technically that elden ring was an improvement to what people were expecting.

              • Fushuan [he/him]
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                12 years ago

                I mean… have you played dark souls 1 without the community patch with k&m? Not only the controls, performance is… uf.

                • @[email protected]
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                  2 years ago

                  I never did play the PTD, I have heard it was very rough though.

                  First time a really playing Dark Souls was when the remaster came to PC, then binged 2 and 3 and played through all endings on ER when it came out and put 300 hours in, waiting on the DLC eagerly.

                  I also did mod elden ring quite a bit, including dlss+fg from the much hated PureDark, and the excellent seamless coop mod along with a 32:9 support mod.

                  Ultimately my point is people are nitpicking Starfield lmao

    • @[email protected]
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      162 years ago

      That’s what happens when you’ve been using the same engine since 1997, and just slap a fresh coat of paint on it every few years instead of actually improving it like Unreal.

  • ShadowRam
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    142 years ago

    My biggest complaint is still an RPG being consolified, meaning its menu’s are all shit because of controllers.
    Interactions in this game would me so much better if it were designed from the ground up for mouse, point and click, drag, etc.

    My only other complaint is I wish I could fly and land the craft myself similar to No Man’s Sky. You can land on planet, shit is still random gen, but there’s some hardpoint spots where your ship can land in a city or outpost.

    The positive sides that surprised me is the ship building is great. Always wanted a game that allowed this kind of ship building.
    Space Engineers or similar are great, but can be too much detail. This snap together modular blocks is nice middle ground.

    I’m also impressed the engine is able to handle so many micro collisions of items on the ground.

    • ssillyssadass
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      102 years ago

      I don’t think the engine allows for such an open world. The engine is built around cells, and BGS shot itself in the foot by making a game in a setting that requires open-ness using an engine that only works with enclosed spaces.

      • DarkThoughts
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        12 years ago

        Implementing dynamic asset streaming would’ve been a massive hurdle that would’ve likely broken so many other things and delayed the entire release by a year or two. I can understand why they didn’t go that route, especially during the pandemic. For what its worth, the terrain gen and all is still pretty impressive, even if you cannot seamlessly travel around.

        I agree that they could’ve hidden some parts better though, like why can’t I select an existing landing spot from within the ships cockpit instead of having to use the map? They already show you the markers when you’re in the scanning mode anyway so that could’ve been a pretty quick thing to do. After all it works with other targets already too.

        A lot of the negativity seems to stem more from the fake outrage though.

    • @[email protected]
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      52 years ago

      Ship building is fun, but man they are lacking in detail.

      What is the difference between these two cockpits? Idk, build it twice and find out. Oh, they’re identical, then why even have a second one?

      Oh, this giant 3x3 module must have a ton of stuff in it! Nope, the 2x1 is actually better. But which one? Dunno, try them all and reload.

      You’re ship is too big in either length, width, or height. Which one is it? Dunno, I just figured I’d throw all the errors together into one warning and let you figure it out.

      Modders sure have their work cut out for them…

    • @[email protected]
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      32 years ago

      Luckily mods have already addressed the menu problems for PC. StarUI and Undelayed Menus.

      Shouldn’t even remotely be necessary for a studio this size. But whatever.

      The only other actual negative I feel for the game at this point (20ish hours) is the skill points/system feeling like 5% good choices and 95% pointless garbage.

    • @[email protected]
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      162 years ago

      My biggest complaint is still an RPG being consolified, meaning its menu’s are all shit because of controllers.

      That’s weird because I’m playing on console and the menus and UI are shit with a controller too.

  • @[email protected]
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    22 years ago

    I’m still sad that stellar overload failed. I easily put more hours in that and it never made it out of early access.