i think the larger question about Indies is not how big they get its if they are private or public and i count private equity as public with a different name. the people making the game as in getting their hands dirty in the day to day of making games need to own 51% of the company’s stock and the value of that stock is influenced by investment speculation.
they need to make their money by selling the product they make not the shell game of jucing books for investors.
I don’t know if I agree. Size has some impact. Risking the livelihoods of you and your friends working for peanuts in your bedrooms is one thing, being at the helm of a billion dollar business is a bit of a different beast.
But yeah, it does matter whether you’re public or private. A whole bunch of indie games are made by public companies, though. Definitely by corporate-owned companies and companies with big corporate investors.
By that bar a lot of the “indies” being touted here aren’t really… that.
yeah the mudding of the term indie is also a problem. indie should be used for independent privately owned studios. the “indies” made by big public company’s should be called something else. as all they are smaller games not independent games. like BG3 is a indie game but it’s not a small game at all.
The term has been muddled from the beginning. There wasn’t a concept of “indies vs triple A” until Microsoft started offering digital-only games under servere restrictions for size and feature set. Because that made people assume that indie = small and because some design tropes became part of the common understanding of the term we ended up in a very weird middle ground.
Before that happened nobody really thought about indie vs triple A, it was mostly first party versus third party. Games were mostly gated by storage cost and performance rather than budget, so games from big studios and small studios mostly looked the same. You could definitely have used those terms in the PS1 era to compare massive stuff like Final Fantasy VII or Metal Gear to smaller shovelware, but back then that was just the difference between good games and bad games.
i think the larger question about Indies is not how big they get its if they are private or public and i count private equity as public with a different name. the people making the game as in getting their hands dirty in the day to day of making games need to own 51% of the company’s stock and the value of that stock is influenced by investment speculation.
they need to make their money by selling the product they make not the shell game of jucing books for investors.
I don’t know if I agree. Size has some impact. Risking the livelihoods of you and your friends working for peanuts in your bedrooms is one thing, being at the helm of a billion dollar business is a bit of a different beast.
But yeah, it does matter whether you’re public or private. A whole bunch of indie games are made by public companies, though. Definitely by corporate-owned companies and companies with big corporate investors.
By that bar a lot of the “indies” being touted here aren’t really… that.
yeah the mudding of the term indie is also a problem. indie should be used for independent privately owned studios. the “indies” made by big public company’s should be called something else. as all they are smaller games not independent games. like BG3 is a indie game but it’s not a small game at all.
Nah, I don’t think it’s malicious.
The term has been muddled from the beginning. There wasn’t a concept of “indies vs triple A” until Microsoft started offering digital-only games under servere restrictions for size and feature set. Because that made people assume that indie = small and because some design tropes became part of the common understanding of the term we ended up in a very weird middle ground.
Before that happened nobody really thought about indie vs triple A, it was mostly first party versus third party. Games were mostly gated by storage cost and performance rather than budget, so games from big studios and small studios mostly looked the same. You could definitely have used those terms in the PS1 era to compare massive stuff like Final Fantasy VII or Metal Gear to smaller shovelware, but back then that was just the difference between good games and bad games.