@[email protected] to PC [email protected]English • 5 days agoJohn Romero says indies are the future of game development: 'These people are the ones that make triple-A studios go, 'Wait a minute, we need to start doing this''www.pcgamer.comexternal-linkmessage-square40fedilinkarrow-up1270
arrow-up1270external-linkJohn Romero says indies are the future of game development: 'These people are the ones that make triple-A studios go, 'Wait a minute, we need to start doing this''www.pcgamer.com@[email protected] to PC [email protected]English • 5 days agomessage-square40fedilink
minus-square@[email protected]linkfedilinkEnglish5•5 days agoI mean, this has always been the case. Before, it was modding. Anyone remember how much the fps landscape changed after the Desert Combat mod got hugely popular in Battlefield 1942? Hell, that mod alone put BF on the map.
minus-square@[email protected]linkfedilinkEnglish2•4 days agoCounterstrike was originally a Quake mod, then a Half-Life mod, before Valve hired the modders and made it into a standalone game.
I mean, this has always been the case. Before, it was modding. Anyone remember how much the fps landscape changed after the Desert Combat mod got hugely popular in Battlefield 1942? Hell, that mod alone put BF on the map.
Counterstrike was originally a Quake mod, then a Half-Life mod, before Valve hired the modders and made it into a standalone game.