Xbox controversially raised the base price of its mainline games to $80 in an announcement a few weeks ago. Now, it seems to be backtracking. Good, I say.
I’m referring to that consoles can set the price period. You don’t have another marketplace (except for the used physical market, if you console supports it) to acquire first or third party games. Therefore, those who own the market can set the price as high as they’d like.
I remember when console prices were standardized at 60 USD during the 7th generation. On steam I’ve never paid more than 40, with the majority of my library costing under 20.
But this game is on Steam, and $80 is a price point companies are flirting with regardless of their ownership of the storefront, like Grand Theft Auto, for instance.
I bought the outer worlds for $10 on a steam summer sale. The original list price and the price a customer pays tends to be much lower on PC (many wishlist and wait), and piracy is an option.
I’m referring to that consoles can set the price period. You don’t have another marketplace (except for the used physical market, if you console supports it) to acquire first or third party games. Therefore, those who own the market can set the price as high as they’d like.
I remember when console prices were standardized at 60 USD during the 7th generation. On steam I’ve never paid more than 40, with the majority of my library costing under 20.
But this game is on Steam, and $80 is a price point companies are flirting with regardless of their ownership of the storefront, like Grand Theft Auto, for instance.
I bought the outer worlds for $10 on a steam summer sale. The original list price and the price a customer pays tends to be much lower on PC (many wishlist and wait), and piracy is an option.