Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!

Zelda: Breath of the Wild - Not a bad game per se, but I don’t get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it’s okay here while Ubisoft gets the blame…like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.

Red Dead Redemption 2 - Just like Zelda not a bad game, but imho highly overrated. Graphics and and atmosphere are amazing but the controls are clunky and overloaded, nearly everybody is an unlikable douchebag who I would love to shoot myself at the first opportunity (maybe except Jack and Abigail) but I have to root and care for them. The game is just so long and feels very stretched, you already know that you won’t get Dutch because it’s a prequel and for an open world game you often get handholded in your weapon selection or things you can do because you have to wait for them to be unlocked by the game. I’m now nearly done with the game, playing the epilogue at the moment and I would say the last chapters are more entertaining than the rest of the game, but I still can’t understand why this game was on so many game of the year lists and I really wanted to put the controller down a dozen times.

So there they are, two highly controversial oppinions by me and now I’m really curios what your takes are and how highly I get downvoted into oblivion 😂

  • @[email protected]
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    51 year ago

    The Tomb Raider remake series.

    At their best, the originals were about a hyper-competent adventurer who always had a plan and was unapologetically confident. She was like Xena and Indiana Jones combined.

    It was already a pretty tired cliche at the time to make a gritty origin story when the first game came out. We got an uncertain, untrained, and unprepared Lara with a whimpering attitude.

    By the third game they tried to act on the feedback about this, but instead of something closer to the original, she became Rambo, covering herself in mud, hiding in the shadows, stealth killing hordes of enemy soldiers.

    I think the Uncharted series did what Tomb Raider remake series should have done.

  • @[email protected]
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    161 year ago

    Basically any game where crafting is a central mechanic. Why do people love repetitive boring tasks and looking at grids of items for hours on end.

  • @[email protected]
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    31 year ago

    Rouge likes. I just can’t get into them. The only one I was able to sink any kind of time into was Hades. I actually enjoyed it a decent amount, but I find the gameplay loop for roguelikes just wears me out pretty quickly

  • Krudler
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    21 year ago

    Sonic games, I’m referring specifically to the first one and that era.

    My friend and I rented a Genesis I believe it was, specifically to play this, we thought the graphics were awesome, the speed was amazing, the t3ch show off was cool, the game had novelty.

    But really from a gameplay perspective, I simply do not understand what people like about it.

    The whole thing was just run as fast as you can down this path, you have no idea what’s coming up. There will be multiple opportunities to take different paths but you don’t really have time to make a judgment call, so you flail at the controller and end up hitting a hazard. You start the level over and over and over again and you repeat it until you understand which way to go and then you complete the level.

    Now you’ve run into every single gotcha and you figured out some optimal routes, now you can play it all without dying a lot.

    Why would anybody want this?

    • @[email protected]
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      11 year ago

      Its not for everyone. Just like any other game.

      One appeal of the souls-like games is having one difficulty only. It makes balancing much easier.

      At the same time people can talk about the game, and actually be talking about the same game. With different difficulties games can change a lot.

      • @[email protected]
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        21 year ago

        And I get that. My biggest issue is I know if I could just lower the difficulty I would love the game. Hell I feel I could probably get pretty good at it if I played it on a lower difficulty then switched to a higher one after getting everything down.

    • Gabadabs
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      101 year ago

      A lot of games increase difficulty by just turning up HP and attack numbers, and part of the fun of souls games is that that’s really not how they handled difficulty.

      • @[email protected]
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        11 year ago

        Star wars Jedi fallen order/survivor seemed to do just fine. It changed parry times and enemy stagger/aggression with difficulty changes.

        Doesn’t seem like it’d be that hard to do the same thing with souls games.

  • @[email protected]
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    41 year ago

    Cuphead.The art is very beautiful, but I think the gameplay uses just plain repetition to achieve the difficulty, and I’m not a fan of doing the same thing again, again and again.

  • @[email protected]
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    51 year ago

    I don’t actively dislike it, but for me RDR2 is also the main one. Apart from competitive shooters etc which aren’t really my thing either. The thing is, I like the type of game that RDR2 is. But I just have nothing with the setting. I played it right after Cyberpunk, which I loved for multiple reasons. One major thing is that I controlled V, and thus could create my own story. In RDR 2 I was forced to play someone I have nothing in common with, who does exactly the things I wouldn’t do, and who lives in a shitty time period where basically every woman basically has the same rights as cattle. That may not be inaccurate, but it just didn’t vibe with me. I just got so frustrated with the main character talking shit to people who were right, or drinking a lot and getting into trouble in a very predictable way. Despite the beautiful and interesting world I just couldn’t feel anything but frustration.

    I do get why people like it though, I don’t think it’s a bad game. Its just not for me.

  • Xariphon
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    31 year ago

    Legend of Dragoon. The game where a main character dies and is immediately replaced with an off brand of himself, and that includes a boss rush mid game that is unavoidable and punishes you for trying to use the game’s signature mechanic.

  • @[email protected]
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    41 year ago

    Sekiro: shadows die twice

    I love Japan. I love Samurai, and old times. Fired up the game and found out it has some dark souls mechanic bullshit, that makes it a grinder.

    I am an adult. With very limited time for games. I have to have quick saves I can’t be grinding shit. I simply don’t have the time nor the desire waste time grinding.

    Really sucks because the game looks gorgeous and I liked the start of the story…

  • @[email protected]
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    21 year ago

    I love Metroidvanias, 2D platformers, and generally even games that came before them that were similar in style but don’t meet all the Metroidvanias criteria. But I really really kind of dislike pretty much all of the Mario games. There’s a delay in the control scheme that makes timing difficult for me, and I can’t seem to get over that. I actually gave away Mario Odyssey because I couldn’t really play it well at all after about 10 hours. For me it’s not intuitive despite my like for both 2d and 3d Metroidvanias style games.

  • BiggestBulb
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    91 year ago

    I’m gonna get a lot of flak for this…

    I really don’t like Sekiro. Like, at all.

    I played the inspiration for years (Tenchu) and loved that so much, but Sekiro just feels hollow in comparison. I know it’s not a stealth game, nor is it trying to be, but I can’t help but feel like the cliffs and stuff are just “cheap” ways of making the game more difficult. Idk, maybe I’m just not ninja enough lol…

    Speaking of stealth, Dishonored. I REALLY wanted to love this game. It’s just not open enough for my taste. There’s only usually one main walkway to the objective (I say walkway, but there are of course roofs and stuff you can teleport to - I’m just saying, I wish you could get on the actual roofs of buildings Assassin’s Creed style or explore the city open-world style). Cool story, cool theme, but the gameplay falls through for me. I felt the same way about MGS4.

    Also Red Dead Redemption was meh for me. Could have been better, could have been worse. Undead Nightmare was great though.

  • @[email protected]
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    21 year ago

    Hollow Knight

    Apparently not that much of an unpopular opinion though reading through the comments.

  • Mint_Raccoon
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    91 year ago

    Almost anything first person. It makes me incredibly nauseous, which is really unfortunate because there are some really neat games that use the mechanic. I recently sold my copy of Echo Night since I couldn’t play for more than around ten minutes at a time. I also couldn’t complete the tutorial in Half-Life because it made me so nauseous that I had to spend almost the entire day in bed. Weirdly I’m perfectly fine with Metroid Prime.

    • @[email protected]
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      1 year ago

      I suspect Metroid Prime works for you because movement is quite slow. Samus feels like a tank compared to Gordon Freeman.

      I love the Prime trilogy, but when I returned to it while doing a Metroid binge of sort, and I was kind of trying to do decent times, I was surprised how much slower-paced they feel compared to the 2D games. Even jumps feel floaty (probably for the better, it’s hard to judge jumps correctly in first person).

    • @[email protected]
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      91 year ago

      I find turning off motion blur and screen shake/weapon bobbing really helps for me. Assuming you have the option that is.

  • @[email protected]
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    31 year ago

    KOTAR

    After growing up with Star Wars games like X-Wing/TIE Fighter, Dark Forces, Jedi Knight, Shadows of the Empire… The whole choose your own adventure text game was a really lame step down.

    So many people say it’s the pinnacle of SW games and I just see it as a game that could have been made for Commador 64 that has has some cut scenes added over it.

    • @[email protected]OP
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      41 year ago

      So many people say it’s the pinnacle of SW games

      nah Jedi Knight 2 was the pinnacle of SW games and maybe the second Battlefront.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆
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        1 year ago

        I want Disney to rethink removing Kyle Katarn from the canon because I hella wanna see a show or movie following him, if not another awesome FPS where I can be him. Kyle and Dash Rendar (another video game protagonist) are my favorite SW characters.

  • wia
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    1 year ago

    Zelda BotW and TotK. I just kind of get board cus the game is so wide but so shallow. I wish I could like it cus there is a ton to like.

    Any souls like. They just seem very lazy and the combat is just silly to me.

    Just about any competitive game honestly. Part of it is I suck at them but mainly the trash talking toxic communities. Plus honestly I’m not very competitive.

    Pokemon. I can’t wrap my head around the complexity and “meta” and the story doesn’t real matter anymore. I did like my first Pokemon game but that’s it.

    Most Mario except Mario RPG. I played the heck out of SMB 1-3 but when that was all that was available. When games expanded so did my tastes I guess.

    • @[email protected]
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      31 year ago

      I’d like to hear a bit more about your thoughts on souls-likes. What makes them lazy and silly?

      • Rikudou_Sage
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        71 year ago

        Not the OP, but IMO it’s that difficulty is an actual feature. And that feels stupid. Difficulty should be a parameter, not a goal.

        I’m a story guy myself, so if the game doesn’t have a really good story, it’s not for me. And souls-likes usually sacrifice everything to difficulty. And even if the story was good, dying 20 times with every new boss would break me out of it all the time.

        • @[email protected]
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          61 year ago

          I think with Souls games in particular, difficulty can be part of the atmosphere. Whether or not that is your sort of thing is another story. My husband completely bounced off of Dark Souls even after playing Elden Ring. To him, Elden Ring was the first Souls game that was more interested in being a fun game rather than a difficult experience.

          • all-knight-party
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            1 year ago

            Difficulty is not the goal of any of the Souls games (not talking about soulslikes). The challenge is a means to get you to think methodically and strategically, and is a vessel to bring you catharsis and release when you overcome it.

            • @[email protected]
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              41 year ago

              That’s what I said to him. I personally think overcoming the challenge is very enjoyable. I love Dark Souls.