Through my years of mmo and rpg gaming I’ve tended to swing between the two extremes of the warrior/wizard dynamic.
Some days I just want to be a dumb tank in full armor soaking up hits and acting as a wall for squishier classes. But then there’s days where I love being a glass cannon that can kill something in 1-2 nukes but a strong breeze can kill me.
The least fun I’ve head with a class was as a healer druid in Everquest. Something so stressful about the party relying on you for heals and if you wipe it’s generally your fault. idk how people dedicate themselves to a class like that.
Spellswords and gunslingers; the latter because I love bringing Morricone energy to a table.
Tank.
I’ve always found DPS meter-chasing to be obnoxious and toxic; as long as it isn’t a very slow fight or sets off some kind of enrage timer, I’d rather have damage dealers that don’t stand in damage zones over meter-chasers that scream slurs at less enthusiastic meter-chasers.
Also, I like fighting enemies in RPGs head on rather than punching their
I’d rather have damage dealers that don’t stand in damage zones over meter-chasers that scream slurs at less enthusiastic meter-chasers.
Ah, I see you too are past tolerance for Savage statics
I’ve given up on Savage in general because I’d rather not deal with
social parasitism.
Good reason, tbh. When savage parsing started getting in the way of a tabletop one of the homies was trying to keep running, I gave up the static easy as pie lmao
Very good reason.
shit is the worst and can cause a sort of socioeconomic blight the same way a Wal-Mart can devastate a community that was doing fine before it showed up.
always a sneaky/rogue type
I’ve always been the sneaky rogue type, but I haven’t played as many TTRPGs as I’d like. And I just can’t get into most video game RPGs, but my Skyrim character is always a stealth archer with a side of magic like everybody else’s Skyrim character is.
When I was a kid, mages - or whatever hacker type equivalent if it was a scifi or near future ttepg
As an adult, gimme a big club to bonk enemies with.
I usually enjoy tanks, but I am also hopelessly drawn to mechanically unusual stuff
The most fun I’ve had in a tabletop game was when I played an investigator in Pathfinder
I knocked out a bunch of dudes with my sap, broke down the big bad with a detailed psychological analysis and proved a bunch of goblins didn’t burn down a warehouse by noticing the real culprit rode a horse (Pathfinder goblins are terrified of horses)
…I love Pathfinder and I didn’t know Investigators could do that
Big
energy.
For our next game, I already have my Minotaur investigator all started out
I’m gonna see how long it takes them to realize the name on the sheet is Cow-lumbo
I found the best class for the PC to be a combo of rogue skillbot with a dash of magical ability. You can usually fill in a weak melee front with party members, but oftentimes rpgs will suddenly remove you from your lockpicker/magic shit analyzer so having those skills on the one character all but guaranteed to be in the party is useful.
This is true and really annoying. It also means that you’re usually stuck with whoever the Rogue companion is if you don’t have those skills yourself, which you may or may not like. Baldur’s Gate 3 was truly revolutionary by just letting you use the highest skills from your party members in most circumstances. But even PIllars of Eternity 2 has MC-specific checks, and checks that your other party members can contribute to if they have points in the same skills. Hacking, speech, lockpicking, and other ‘social’ skills are pretty much mandatory to not be locked out of significant chunks of content in some games.
Baldur’s Gate 3 was truly revolutionary by just letting you use the highest skills from your party members in most circumstances.
…you what? Pathfinder: Kingmaker did that 2 years before BG3 went into early access, and I’m pretty sure owlcat weren’t the first to do it either.
I swear down, D&D players claim the weirdest shit as unique or original to D&D.I never played the Pathfinder games but a ton of CRPGs don’t let you do that still. I don’t even like D&D, I think the rules system sucks because it encourages specialization/roleplaying at the expense of fun.
it encourages […]roleplaying at the expense of fun.
In typical metalhead fashion I tend to pick whatever has a dark magic aesthetic, like Necromancers and Warlocks
teamfighter disabler tank
the action don’t stop
or alternatively whatever the worst jankiest loadout is, especially if it’s gimmicky and pisses people off
Tank or Healer. Sometimes stealth
I will do a magic user every now and then but that is rare. Last time I did was Torchlight 2
PvP: healer. Ideally a mix of healing and crowd control abilities. This what I played in Shadowbane and that awful game imprinted itself on my psyche forevermore.
PvE: ranged attacker of some kind like a ranger.
Big strong fat guys, I think I kind of just have a type ngl
i prefer DPS style classses but i will always choose the class with 2 handed swords in fantasy RPGs. i would play mages more often but i generally don’t like the ‘big glowing colorful ground markers with area of effect elemental damage attacks’ genre of magic aesthetic, it comes across as gimmicky/fictitious/unimmersive, magic should be liminal/surreal/terrifying imo. i basically kind of hate the WoW style fantasy/videogame aesthetic and genre of RPG, the only one i really even slightly enjoyed was Guild Wars 2 (because huge playable cat guys with 4 ears and 4 horns and no paid subscription)
I tend to be anything that has Ice/Frost Magic. If not that, than any healer.
Paladin with a big two handed reach weapon and tries their best but has trouble rigidly following their code.