• hmmm
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    4 months ago

    Tetris is like a drug.

    • Björn Tantau
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      14 months ago

      By now the new way to play it is to reach higher and higher levels while not triggering any crashes.

  • @[email protected]
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    54 months ago

    Everybody talking about Scooty “beating” the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren’t disappearing, the camera is scrolling up. It was the Cold War. It makes sense.

    I have no official documentation of this.

    • @[email protected]
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      44 months ago

      No it was obviously a new gulag that you built around yourself! I do have documentation on this, but it’s mainly geometric symbols and scribblings about higher dimensions. My mom says it’s schizo, but she just doesn’t see the patterns!

  • @[email protected]
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    504 months ago

    Many great games are like this. Dwarf Fortress is my personal favorite, where losing is fun.

    • @[email protected]
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      4 months ago

      Project Zomboid goes “THIS IS HOW YOU DIED” Everytime I start a new game and well, it hasn’t been wrong yet.

    • sp3ctr4l
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      94 months ago

      Kenshi also doesn’t really have a ‘win’ state.

      Lots of other sandbox style games as well.

      Can you ‘win’ Caves of Qud? Or just… not die lol?

    • @[email protected]
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      24 months ago

      I somehow became unable to lose, getting FPS death instead, and was forced to quit.

      I am a failure.

      • @[email protected]
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        24 months ago

        Back in the day we disabled thermal calculation and used DFHack to clean up items.

        Not sure how well the Steam version addresses this.

    • lemmyng
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      54 months ago

      Finding new ways in which the environment (or your own actions) can kill you in Noita is very satisfying.

      • @[email protected]
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        34 months ago

        right up until redacted and suddenly it’s reeeaaaal difficult to find a way to end the game, because dying isn’t an option if you didn’t prepare for it XD

        • @[email protected]
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          14 months ago

          I found one of those genies that multiply in someone’s multiplayer room.

          I farmed the Valkyrie for wishes until I was broken, but I still could not reliably cast my own wish spell. Turns out, it gets harder to cast the more you level it up. You would need some ridicilous stuff to counter that.

    • Trigg
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      34 months ago

      I’m always here for DF talk. Aquifer and active volcano remains a favourite

      • @[email protected]
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        44 months ago

        Oh man I used to hate aquifers. They’re more manageable in the latest version but I still don’t find myself enjoying it as a resource.

        Volcanos are too much fun. I often unleash gratuitous amounts of fun playing with lava.

  • @[email protected]
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    1644 months ago

    Not true. A few months ago, a kid played Tetris until it crashed. Technically beating the game.

    • Kraiden
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      234 months ago

      More recently, by avoid the crash states, “rebirth” has been achieved, which is where the level overflows and wraps all the way back to level 0.

      So, true. The game is infinite unless you screw up and die

      eta: timestamped link

      • KingJalopy
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        4 months ago

        I watched that video when it came out and it sent me down a rabbit hole of speed running and gaming retrospectives that was so deep I now can’t even sleep without my gaming videos. I don’t even play games and haven’t in many years but I’m so deep in the shit now even my daughter questions my watching habits wondering why I watch this stuff but don’t actually play.

        • @[email protected]
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          84 months ago

          Ah the ole summoning salt a roo. I feel like we’ve all been down a similar rabbit hole. I went down one with one of his many Mike Tysons punch out videos lol

          • skulblaka
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            94 months ago

            I know more about Mario Kart 64 shortcuts now than at any time during when I was actually playing the game.

    • @[email protected]
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      4 months ago

      Fittingly, hacking the system to one’s advantage is part of the Russian mindset too.

    • @[email protected]
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      4 months ago

      No he glitched it on purpose. classic tetris game doesn’t stop. it goes forever until you lose.

      however after certain level there is specific glitch that stops the game and it’s up to you can choose to not do it and play forever, or get multiple chances to delay it few more levels then do it to glitch and crash the game. That’s as close as you can get to “beating” the game

    • @[email protected]
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      184 months ago

      Right? A lot of games have no win condition it was just to see how far you could get. Already saw some good examples on the comments, but pacman is another one. There is the kill screen but that’s just cause the game wasn’t made to go that long.

      • @[email protected]
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        44 months ago

        But it was actually made in the Soviet Union. Don’t trust me though, I’m terrible with history.

  • @[email protected]
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    34 months ago

    A lot of people talking about the arcade component, but Tetris was the original shareware. It was a phenomena that spread through the USSR until it touched a British entrepreneur. It didn’t even keep score originally.

  • @[email protected]
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    144 months ago

    Tetris 99. It’s like racing side by side with 98 other Sisyphuses to see who can get their boulder up the hill most efficiently.

    • @[email protected]
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      14 months ago

      God that game was such a letdown. I heard “Multiplayer tetris” and thought I could play with friends.

      Nope.

      • GreyBeard
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        14 months ago

        There are plenty if multiplayer Tetris games out there. Tetris 99 was going for something very different.

        • @[email protected]
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          4 months ago

          Yeah, I hated it.

          I don’t give a fuck how 99 other random ass people are doing in their own personal tetris game.

  • Ephera
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    104 months ago

    I mean, what even is the point of winning a game? Ah yes, now I get to click through half an hour of dialogue and cutscenes, so that I can then not play the game anymore, because I’ve ‘completed’ it. Really, completing a game sounds like a scam invented by Big Game to sell more games. Like, oh yeah, we’ve made our game so fucking boring that players want it to be over with, so they can buy another of our boring ass games and play that to completion instead.

    • Pennomi
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      24 months ago

      Different people like different things, believe it or not.

      • Ephera
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        54 months ago

        Well, I was hoping my comment would be ridiculous enough to make it clear that it’s in jest, but apparently not. 🫠

        I mean, I do strongly prefer a gameplay loop you can (want to) play forever over story-driven games, but I am very much aware that this is a personal preference.

    • @[email protected]
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      14 months ago

      Life is the same. What is the point in “winning life”, just so I can be burried with some medals, and remembered for a few years, before being forgotten, while everything I did is undone.

  • @[email protected]
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    4 months ago

    I think that is basically life you try your best to not lose it all and you take the hits of joy no matter what. Sometimes it’s a just one line but sometimes it’s a whole tetris. Sometimes a misstep can cost you a delay in getting a new line, sometimes it can cost you the whole game.

  • @[email protected]
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    4 months ago

    A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.

    The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.

  • @[email protected]
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    24 months ago

    False. I’ve won, you just need to be good enough to become a Tetris Master. Keep practicing! ;)