My YouTube feed is filled with nothing but overwhelmingly positive reviews. All I did was watch the trailer a while back, then a review with gameplay from some influencer that got early access.

I’m a huge doom fan dork, since the 90s. I’m old. But the trailer and gameplay had me thinking… meh.

I’ll wait for a sale. But I’m curious if anyone else feels the same. Anyone normal play it? Specifically fans of 2016. Are these influencers getting paid to hype the game?

Anyone normal who bought day one, tell me I’m wrong and the hype is warranted. Just curious.

  • @[email protected]
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    32 months ago

    Exponential feedback loops on a road to nowhere on tracks coming to an end. We are running off of fumes and experiencing high rates of enshitification. The Devil’s in the details and by God I love the Devil. Given that I own a lot of my own games, I have a wide collection that I could probably diddle with until I die. So I don’t know, I feel like the golden age of gaming is over. I don’t want to be a kermudgeon and hurt the feelings of kids, but it’s over. I mean, maybe they can improve graphics, but who cares at that point? I mean, I’m not gonna subscribe to shit. I don’t care what you dangle in front of me. I mean, I’m not in to prostitutes, and I don’t want to smell your farts, so… Yeah. That’s that. The ride is over. song, *It’s Closing Time playing in the background…

  • @[email protected]
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    42 months ago

    Can’t wait for that one modder who makes games look like shit to disable the raytracing.

  • Ulrich
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    222 months ago

    It’s a great game but it runs like ass and uses Denuvo so I can’t recommend it.

    • @[email protected]
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      2 months ago

      Dude, what are you on about? Sure, it’s not as easy to run at 300 FPS, but it’s a new boundary pushing game and for what it’s doing it runs astoundingly well.

      Absolutely gorgeous, and must rely on black magic because even DF reports it never has any stutter, traversal or shader, despite having massive levels with ridiculous fidelity and not even having a shader precompilation step. Hell, I can’t even understand how they got Denuvo to not introduce stutter.

      Not to mention it’s somehow fairly light on the CPU despite huge enemy counts with good AI, raytracing, the best destruction physics I’ve seen in ages, and the streaming demands of massive levels. I’m completely GPU limited with a decent CPU and a 7900XTX.

      Hell, it even hits 60 on consoles while doing all of this, the game’s performance is witchcraft. Eager to see the path tracing and how far we’ll be able to push this game a decade from now, like how I can run Eternal at native 4K/120 now.

      • Ulrich
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        2 months ago

        The fun thing about PC is everyone is using different hardware.

        I dunno what DF is but I assume they’re running Nvidia cards on Windows, in which case you probably won’t have a problem.

        My 6800XT doesn’t go above 40 FPS.

        • @[email protected]
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          2 months ago

          I think you may want to look into DF’s recommended settings (just skip to the table and read from there if you aren’t interested in the details), touching base with my friend who I sold my previous 6700XT to, he reports a rock solid 60FPS targeting native 1080p.

          That said, they don’t claim a performance increase that drastic, so you may have some other performance issues?

          Oh, and DF stands for Digital Foundry, often considered the best source for benchmarking new games these days. They have several recent videos on Doom: The Dark Ages, graphics nerds always take an interest in a new idTech title.

          • Ulrich
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            32 months ago

            you may have some other performance issues?

            The game has forced Ray Tracing and FSR is broken. Both of which lead to terrible performance on AMD machines. Those are the issues I’m having.

            he reports a rock solid 60FPS targeting native 1080p

            …am I supposed to be impressed by that?

            • @[email protected]
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              2 months ago

              … am I supposed to be impressed by that?

              It’s better than you’re getting on the tier-up card from the exact same generation as what you’re running, so… it pretty clearly indicates something is going wrong on your end.

              And that’s with the forced ray tracing. Regarding FSR, DF recommends using XeSS, which I’ve had no problems with even using performance mode to play on a 4K display.

              It’s only really fair to judge the performance cost of the ray tracing if you’re actually running the game fairly. If you’ve maxed out every setting to ultra nightmare at native 4K or something to get that “can’t go above 40FPS” figure, then I have no sympathy for you or your performance complaints.

              • Ulrich
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                2 months ago

                It’s better than you’re getting

                It’s not. I’m running in 4k.

                DF recommends using XeSS

                Which also does not work. I am not alone here. Tons of people are reporting this. It’s not on my end.

                If you’ve maxed out every setting

                I haven’t. It’s the same settings I use for most games.

                I have no sympathy for you or your performance complaints.

                I’m not here for your sympathy. I’m here to answer OP’s question.

                • @[email protected]
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                  12 months ago

                  Alright, fair enough. The brand new AAA graphical showcase doesn’t run above 40FPS if you’re insistent on native 4K from a 6800XT. I’m not sure that qualifies as “runs like ass” like your original comment, but it’s a fine thing to qualify.

                  I will add however that there’s no mention of XeSS issues on the “known issues” page, so I’m unsure what you’re referring to. Only an issue with FSR frame generation and manual window resizing, and frankly I wouldn’t recommend frame generation in any circumstance anyway. Perhaps the issue you’re referring to has already been resolved?

  • @[email protected]
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    72 months ago

    I like both the previous games better. I miss executions, limited melee ammo feels awful, and the guns (at least first 3 i found so far) aren’t very satisfying. I won’t be continuing to play, game pass has had a killer month and if I want to keep playing doom I’ll go back to 2016 or eternal

  • @[email protected]
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    2 months ago

    Yes, it’s very fun. I’m not sure why you’re so pessimistic on it, it’s another good DOOM game and vast majority of reviewers never get paid to hype something up. I’m not too far in it yet but first impressions is that it’s closer to Doom 2016 than Eternal, there isn’t much platforming or acrobatics.

    The only thing I’m not sold on is the story. They added a lot of story and cutscenes. I have no idea what’s going on honestly. Feels a lot like they added too much Warhammer 40k to the Doom franchise.

    • @[email protected]OP
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      72 months ago

      Thanks. Glad to hear this. I’ll definitely be buying it, just depends how long I can wait.

      not sold on is the story

      This was how I felt about eternal. The lore was overdone, didn’t have the doom “feel”. 2016 had simpler lore, very well done, that kept with what I felt the doom theme feels like.

      That being said if the gameplay is fun, that’s what’s important.

    • @[email protected]
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      2 months ago

      Not talking about any reviewer in particular, but in general, even if they don’t get payed, they get the game for free and usually have affiliate links to buy the game, so there’s at least a couple of incentives to do a better review.
      Again, not accusing anyone, but the potential for bias/conflict of interest is something to keep in mind when watching those types of reviews.

  • @[email protected]
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    72 months ago

    Your opinion is going to depend on what you’re looking for in a doom game. It isn’t quite like DOOM 2016. It’s less like DOOM eternal. No dashes, less aerial combat, and less of the rock paper scissors gameplay.

    It’s geared more towards “stand and fight” gameplay. It’s still run and gun, but more about parrying and staying in the enemy’s face. The shield has interesting play associated with that.

    If the atmosphere is what you’re looking for, it actually is closer to Eternal. You’re present for the fall of a planet, so the atmosphere is functionally the same.

    If you are for the lore, it is lore rich and rather engaging.

    All that said, if you can wait for a sale, go for it. It feels like a DOOM game, but it’s not what everybody expects in a DOOM game.

    • @[email protected]
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      2 months ago

      It feels like a DOOM movie. I was genuinely excited for the cutscenes because I thought something actually cool would happen, only to get sucked into to yet another railroad dragon section, even worse railroad mech section, or mission filled with ‘kill enemies to break shields’.

      Idk, the ‘stand and fight’ gameplay stopped being fun when I realized that 80% of the guns were just functionally worthless and parry spam + impaler would solve all, not some, all of my problems. For 20 hours. Of basically the same mission objectives over and over and over.

      I’m just gonna go back to playing Eternal if I want DOOM. ID fucked up DOOM 3, again (IMO).

      Edit: I’ve beaten every DOOM on nightmare. If Eternal had ammo economy issues (which is a hill I will die on, even the newbies I got into Eternal didn’t struggle with ammo) then Dark Ages has an overabundance problem. Why would I ever switch weapons when I have the ammo economy of Eternal on crack and switching weapons puts my shield down? Why play a DOOM game if not for all the different weapons to kill demons with?

      • @[email protected]
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        42 months ago

        80% of the guns were just functionally worthless and parry spam + impaler would solve all, not some, all of my problems

        That’s kinda all guns. Seems like ID wanted to please all those people who said they hate the “forced” weapon switching in Eternal and just made everything strong against anything.

        • @[email protected]
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          32 months ago

          The only reason I say 80% is because you can still have fun using the super shotgun to kasplode demons even if it is the most pathetic super shotgun.

        • @[email protected]
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          32 months ago

          This is my biggest complaint now that I’m farther along. There genuinely isn’t much reason to switch weapons, especially with ammo so easy to get just by spamming melee. Since you can just stand in front of everybody and parry, range doesn’t matter at all.

        • @[email protected]
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          52 months ago

          Wow man that marty guy what an extremely unprofessional dickbag. Im off to find a way to purchase something Mick has released and hopefully to leave an encouraging comment. Will report back.

          Something like this does not bode well for bethesdas reputation. This other company, ID software? Purchased by zenimax or whatever, are they considered contractors for bethesda? They seem to be behaving like shell companies

          • @[email protected]
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            32 months ago

            Id used to be like the realest of the real hardcore pc gaming companies. It’s where John carmack claims his fame and id made doom and quake in the 90s, and where half life got its engine from and why games like counter strike and valorant exist, and why insane movement games like Titanfall exist.

            I’m not talking about who they are now, mostly because I don’t really know, but, historically, they have a FUCK TON of positive karma built up, but since the 2000s, have generally been an engine studio, with their games all generally being tech demos for said engine, id-tech.

            Fun fact: “id” (pronounced like the last part of “kid”) is a psychology term, referring to one of three parts of your psyche (the other two are ego and super-ego) that wants to gorge, fuck, steal, and eat, right now. Which is, I suspect, why they make games that are pretty violent, and satisfying to that part of our minds, generally… Probably.

            • @[email protected]
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              32 months ago

              Ha okay the name almost seemed like a random ai generated name or something im not up on my doom lore apparently

        • Kangy
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          102 months ago

          Holy shit that was a ride to read. Thank you for posting this. I remember the post from Marty shitting on Mick but had no idea he had responded nor the depth of fuckery that occured. It’s a damn shame Mick was treat that way

            • Kangy
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              42 months ago

              conpletely agree. That’s a hell of a lengthy post with facts and proof to back it up

          • @[email protected]
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            32 months ago

            Honestly, Gordon has a huuuge fan following now, and it’s sad to see how he was VERY close to like gaben levels of influence, and one shitty suit threw that all away. Gordon is still awesome, but Doom and him were a match made in heaven that’s sad to see go away. I’d venture to argue that everything that made the doom reboot special was from him: the sound design, the music, the vibe. Most people do not appreciate audio in the way I do, but almost everybody hears it and experiences it, even if they don’t consciously know. Meaning, everybody knew it was special, but most people don’t realize the depths of which it is the audio doing it. We were all robbed the day this all went down with Mick Gordon, and I will never forgive Bethesda for it, and until they fix it, will never, ever spend a cent or say a good thing about them. It is that big of a deal. Doom and Bethesda are dead to me. My condolences to the other talent that work there.

    • Druid
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      422 months ago

      It’s so sad to see. I’ve spent way more time listening to the soundtrack than playing, I’ve listened to it working out, I’ve listened to it at work, I listen to it when commuting - his work is just amazing. All that lost because a higher-up fucked up and didn’t care enough to mend the relationship. Whilst straight up lying about the events of what really happened on reddit, of all places.

  • @[email protected]
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    82 months ago

    I’m playing it right now, and ots actually a lot of fun. Exploration feels fun still like doom 2016 and Eternal, and you have different murder mechanics to choose from in the midst of a hundred enemies. I’d say the reviews are right.

    Now, that being said, I think i still like 2016 better, but they both have a very different feel from each other.

  • @[email protected]
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    62 months ago

    I’m having a blast with it. It’s a break from the design ethos that was Doom Eternal. So if you’re looking for more Eternal you’ll be disappointed. This one wants you to play significantly more aggressively.

  • @[email protected]
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    42 months ago

    Did you play the 2016 one or eternal? My first ever game was the first doom. Doom 3 is a great game but it just wasn’t really doom. Getting into the lore was cool though. A roommate forced me to try doom 2016 and it immediately brought back the memories and feelings, they also use and continue the lore in a non invasive way. I haven’t yet played dark ages but the modern ones are very much the successor to the originals.

  • @[email protected]
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    62 months ago

    I honestly think its really damn good. I love using the shield. It just feels amazing.

  • @[email protected]
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    I’m loving Doom Dark ages, I’m on about level 8 out of 22. I like that there’s enough room in levels to move around. Movement is awesome, you can just run everywhere. The weapons are extremely effective and your toolkit is reduced so you have shield-block shield-slam shield-throw melee and then guns. It’s pretty easy to remember everything you have and then select an appropriate attack for the situation.
    I really love it. Hopefully there aren’t any more Mech-pilot missions because that one sucked. The dragon wasn’t my favorite either but you can make it through without much difficulty and it didn’t take forever.

  • Vik
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    342 months ago

    2016 had the perfect balance between story and gameplay to me, in that the player character expressed flagrant disregard for any narrative elements. This was doom 1 af.

    Just keep moving and turn the bad guys into chunks. Need nothing more.

    I fucking hated the loop in eternal. I get that the developers wanted you to play in a specific way, they partially achieved this through arbitrary mechanics like ammo scarcity. I can appreciate that it’s a good game, but I didn’t get on with it.

    The art style went full Hollywood horror, and the exposition was kinda dialed up to eleven by contrast to its direct predecessor. Very much disliked that you couldn’t crouch (definitely more of a me issue, though I think sliding is a missed opportunity in Eternal’s movement repertoire).

    2016’s PvP was imperfect but still fun and much appreciated. Snapmap was super underrated and has many sick community made levels.

    The later games are a phenomenal technical showcase; the absolute posterchild for the Vulkan gfx API, but it’s not very ‘doom’ in spirit to me any more

    • @[email protected]
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      the player character expressed flagrant disregard for any narrative elements

      They don’t. Doomguy does like two things in the very beginning, but it’s not like they don’t care, but rather about what Hayden has to say and his justifications for everything that has happened, that’s the part which he doesn’t want.

      You meet Hayden later in his office, with a few minutes unskippable “cutscene,” but it’s not like Doomguy ignores him or jumps out of a window in the middle of it.

      • Vik
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        22 months ago

        fair enough, it’s still in stark contrast to all of eternal’s exposition, which was pretty hard to watch (the Colosseum scenes especially).

        That’s not to say the story isn’t good or interesting,

      • Saik0
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        132 months ago

        This is exactly how I view Doom as well.

        If you want lore, put it in the environment. Let people hunt and find it (makes it more rewarding for those people too). But the core gameplay loop of doom needs to not have hours of exposition dump. The whole point of Doom guy is literally rip and tear. Not to give a shit about why he’s ripping and tearing. He’s a Marine. Simple motivations.

        Source:https://doom.fandom.com/wiki/Doom_Slayer

        The Doom Marine was originally a human from Earth who served in the Marines and was dishonorably discharged due to assaulting his commanding officer after refusing to fire upon a crowd of unarmed civilians and was later transferred to the UAC Phobos base as security. The Marine soon found himself trying to prevent the demons of Hell from invading Earth. After having fought demonic hordes through Phobos, Deimos and Hell, he returned home to find Earth now overrun by demons. Among the billions of people killed were his family, including his pet rabbit Daisy, giving him further reason to pursue hunting the demons. He continued fighting the horde on Earth, before taking the fight to Hell once more.

        There isn’t a “reason” outside of pure rage that makes Doom guy. Doom guy would not give 2 fucking shits about “why”, just murder and rage.

        To tie this back to another topic, Mick Gordon fucking captured it perfectly in the music. No sense for the “norms” of music. Just pure rage in music form. It’s cathartic. It was a perfect fit. And they fucked it up.

  • @[email protected]
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    2 months ago

    I feel the same. The atmosphere is decidedly less doom-like in my view and I’m a little skeptical of these new gameplay mechanics. Riding flying dragons? I’m also not a fan of the way Marty Stratton handled the situation with Mick Gordon, which has damped my goodwill for the studio. I bought Doom 2016 and Doom Eternal on launch. I will not buy this game until it is bargain bin prices.