Defold.
Dont forget OpenComputers users! Theres gotta be five of us by now.
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Including the people that only used computercraft?
There are dozens of us! Dozens!!!
I was sick and tired of not having full remote storage access after losing logistics pipes, we had refined storage and a computercraft peripheral mod for it so I wrote a server and client for remotely requesting items to be delivered via ender chest using the computer craft ipads and the computercraft internet. You’d type in a search query and it would display the top 10 items in the network containing that query and how many there were, then you’d pick the one you wanted from that list by entering its index, then you’d enter the quantity
You made your own Applied Energistics 2 lol
Yea, I really really can’t stand ae2 but I also didn’t have control over the mods anyway
There are dozens of us. Dozens!
(I am trying to set up an mail system on my server using modems and am suffering help)
Mudlet users.
Farming Simulator modders!
Don’t forget Gmod modders!
Glua is bizzaro world Lua though.
It was so, so, so much worse back in the early days when the FacePunch forums still… existed.
Probably a majority of forum posts, for years, were people screaming at Garry for making posts that just said something like ‘its obvious how this function works, I don’t need to explain it’, and then oops turns out he did it wrong, new gamebreaking bug / exploit exists for 3 weeks, the first week of which was random forum people telling Garry he did it wrong and him temp or perma banning them.
That or he would very often just rewrite entire core function libraries, make a tiny 8 word bullet point about it in an avalanche of a changelog, and then say something like, ‘shouldn’t break existing code’, and then well, it would completely break existing game mode code, and then 80% of the most played custom game modes would be broken for a month or more while Garry just either ignored everyone, or told them he didn’t care.
…
Also, Roblox just is Gmod in many ways, but with a highly manipulative monetization model built in.
All the Gmod RP servers would paygate player roles and content and such offsite, outside of the game, setup a webpage or forum that worked as an ecommerce site, run a dedi db and then API connect that into Gmod… Roblox is all of that, but self contained, and with a lot more lawyers on hand to prevent monetization outside of the game itself.
Gmod is the first thing I think of when I hear Lua.
Löve2D gets zero löve :(
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Lua doesn’t do zero, in case its users find the concept confusing
Ok
WoW Addon programmers?
To me, Lua will always be the WoW plugin language.
To my surprise, I just found out that my favorite e-books launcher was entirely developed with Lua.
Can you share its name ?
Koreader. I don’t know why I didn’t in the first place. lol
Ty !
You’re welcome
Project zomboid dev
And modders
Well, and then there’s the guy who made Balatro in Lua.
Using the love2D framework if not wrong
Yup! If you have it on steam you can unzip the exe and take a peak at his code.
This was the method people used to get Balatro running on mobile before. Extract the Lua code and then package it using LÖVE for Android/iOS
I’m using lapis for stuff.
lua’s c api is also really good
Fantasy Console devs
lua_State *L
disagrees.