Been playing Mario Maker 2 on the Switch 2 lately and it’s crazy how different the “Course World” feels. 4 years ago the “Popular” page was always filled with these awful levels that just played themselves or were “Refreshing” by spamming a bunch of sound effects and wavy particles, but now its full of actual well designed courses.

~~ I also somehow stumbled into some sort of… chatroom where people just role-played stuff in a level comment section. dunno what that was about~~

The best thing about the Switch 2 is that dying in mario maker takes half a second less time to respawn. Dying in mario maker is so frustrating, the game needs instant respawns like celeste or super meat boy already. Really hoping that might get added in a potential Switch 2 update.

Has anyone else been playing Mario Maker?

If anyone wants to try any of my Mario Levels here is my ID: 0XB-33C-RVF

  • @[email protected]
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    125 days ago

    I really don’t play enough on the Switch to justify subscribing to Nintendo Online (also: fuck you Nintendo that this is even a thing), but do I miss playing MM2. Such a great game, but literally unplayable without the subscription.

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      35 days ago

      Isn’t online subscription just a standard practice for all the consoles? PC is the only platform without that

      • @[email protected]
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        65 days ago

        Considering how much your average Switch user plays online games, it might be even less justified for Nintendo to require a subscription than Sony or Microsoft. I really don’t feel like paying for that, just because I want to play MM2 every couple of months.

  • @[email protected]
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    45 days ago

    Playing astrobot time trials at te moment and instant respawns would give me like 20% more playtime

  • @[email protected]
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    45 days ago

    I’ve never been the kind of person to get mad about dying in video games. Usually I just laugh or realize I’m getting sleepy and turn the game off.

    Nu uh. Not Mario Maker. Shit will have me throwing my switch across the room