I’m partial to a prickle of porcupines.
I’m partial to a prickle of porcupines.
I’m with you.
Also great: Willow, Tombstone.
I noticed a change in your titles a few days ago. What happened to “until l forget to post Screenshots”? I don’t think you forgot, did you?
Qt is still the only excellent cross-platform desktop GUI framework.
It’s a pity that its current custodian’s commercial licenses:
This situation makes me afraid to use their commercial offerings, which in turn means they won’t get any money from me at all; I feel that I can safely use their libs only in open-source code. Their business model is their decision, of course, but I can’t help wondering if their whale-hunting approach actually nets them more money than a more accessible, lower-cost, one-time (or one-major-version) license option would. In many other industries, high sales volume reaps more profits than high price.
Thank goodness for the KDE Free Qt Foundation.
I wish we had generic links for posts and comments like we do for communities. It’s problematic in several ways to have to follow an URL like this one:
Looks like others have noticed the problem as well:
That misses the point. The Last of Us Part I is Steam Deck verified, but it consumes far too many resources.
Do note that I’m not just talking about the Deck. Some hardware can run it smoothly, some can’t, but in all cases, it’s an insultingly bloated pig of a port.
Sure.
You might want to subscribe to !newcommunities@lemmy.world, and browse here once in a while: https://lemmyverse.net/communities
Verified or not, I hope it doesn’t require a year’s salary of hardware and a nuclear power plant to run, like the first PC port did.
“A prickle of hoglets.”
related: !sustainabletech@lemmy.sdf.org
Disappointing that it doesn’t show anything at all without javascript.
You had cassettes? We had to manually transcribe machine code from printed listings.
Long ago, I solved all of the ways in which PHP made me sad…
…by abandoning it.
Nowadays we have better languages that can do the job at least as well.
Breath of the Wild: Beautiful. Mysterious. Inspired.
Tears of the Kingdom. Big. Shallow. Boring.
I found the first dozen or two hours of TotK exciting, as I encountered new mechanics and a darker side of Hyrule. But it wasn’t long before the new and exciting became endless expanses of copy/paste encounters and terrain, forgettable characters, and annoying enemies. Nothing felt clever or interesting. I lost interest in exploring, and wandered away from the game.
Then I went back to the first game for another run.
It could probably use a review comparing with Planet Coaster 2.