I never got a campaign off the ground, but Palladium had, I thought, a great system.
I loved the approach to alignment (good, selfish, evil) and awarding xp for roleplaying, clever ideas, and problem solving, rather than simply killing an enemy.
I consider this a good vs bad DM issue, not necessarily a game system issue. A good DM will offer XP for non-combat situations too even if it’s not in a handbook. I guess I might have a different view on D&D vs other gaming systems because my group started with AD&D and just changed all the shit we didn’t like. It was only D&D by name after a while. We had a mana system (spell mats are the worst), custom classes / races / spells, and a lot of fun. The most important part isn’t the game system, it’s good people to play with.
The Palladium books I had were from the 70s so it felt more like a novel approach. But I love the mechanics and worldbuilding of RPGs in general, pen and paper or otherwise, so all in all I enjoy the adaptive homebrews just as much.
I never got a campaign off the ground, but Palladium had, I thought, a great system.
I loved the approach to alignment (good, selfish, evil) and awarding xp for roleplaying, clever ideas, and problem solving, rather than simply killing an enemy.
I consider this a good vs bad DM issue, not necessarily a game system issue. A good DM will offer XP for non-combat situations too even if it’s not in a handbook. I guess I might have a different view on D&D vs other gaming systems because my group started with AD&D and just changed all the shit we didn’t like. It was only D&D by name after a while. We had a mana system (spell mats are the worst), custom classes / races / spells, and a lot of fun. The most important part isn’t the game system, it’s good people to play with.
The Palladium books I had were from the 70s so it felt more like a novel approach. But I love the mechanics and worldbuilding of RPGs in general, pen and paper or otherwise, so all in all I enjoy the adaptive homebrews just as much.