• @[email protected]OP
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      317 days ago

      Looking back, it almost feels like a Switch prototype. It’s a goofy little thing, but I love it. That said, I also love the Nintendo Virtual Boy, so my judgement might be questionable.

      • @[email protected]
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        87 days ago

        Yeah, it did so many things wrong and had so many little annoyances regarding the gamepad.

        Still, great games and a wonderful charm to it.

      • @[email protected]
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        36 days ago

        At the time, Microsoft and Sony were playing this “more graphics = more better” game and Nintendo decided it couldn’t compete on that front. You can see a bit of the “compete on anything but graphics” mentality in the Wii and Wii U, then they took what worked and refined it into the Switch and Switch 2.

      • @[email protected]
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        57 days ago

        The virtual boy was ahead of its time, too. Teleroboxer is still my favorite game that no one played.

        • @[email protected]OP
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          47 days ago

          It’s one of my favorites, too! Almost like a Punch Out!! spinoff. VB Wario Land is worthy of the praise it receives, but I also really like the Virtual Boy’s StarFox-like, Red Alarm.

          • @[email protected]
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            47 days ago

            Red Alarm is definitely my Number 2 on VB, Followed by Wario. I need to search my basement and see if I still have them…

            Teleroboxer reminds me of a cross between Punch Out & Metal Combat for the Super Scope, another underrated gem.

            At least that one got a sequel!

            • @[email protected]OP
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              37 days ago

              Super deep cut (this might be my most obscure bit of Nintendo trivia as I couldn’t find any images of it online), but have you ever seen the hidden wireframe models in Red Alarm? If you shoot very specific places in game, you can reveal low-poly 3D models of a Virtual Boy, Game Boy, and even a girl in a bikini… for some reason. I wonder if Nintendo’s top brass were aware of that one when it shipped :-)

              • @[email protected]
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                27 days ago

                Ha!

                I was about to mention those in my last comment! I remember it was like weird bits of terrain you had to shoot so many times in certain levels to get the Easter egg. Pretty sure I saw the locations in Nintendo Power…

                A low poly wireframe bikini girl had to be hidden back in the day, and now there’s porn games on the Switch Store!

    • @[email protected]
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      107 days ago

      I agree. I think the problem with it is that it was just too complicated. With most Nintendo system what you see is what you get - with the Wii, those people having a good time swinging around their little Toblerones really are playing a game; the Switch really is a home console grade portable handheld thing; the WiiU manages to look like both those things without being either.

      • @[email protected]
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        127 days ago

        The forced gamepad integration didn’t help, like why tf do I need the gamepad to connect to WiFi.

        • @[email protected]
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          47 days ago

          It doesn’t need wifi though, PlayStation portal does. But yeah, the second screen was a questionable idea - too hard to implement in an interesting way, makes all local multiplayer games asymmetrical, makes porting difficult… Even Nintendo gave up

          • @[email protected]
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            27 days ago

            actually the gampad does need WiFi*, it’s just that the Wii U is the access point to its slightly non compliant WiFi ac network.

          • @[email protected]
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            37 days ago

            I mean connecting the console itself to WiFi, you are required to use the gamepad for most settings.

            There’s no controller/wiimote fallback option.

    • @[email protected]
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      35 days ago

      I’m a bit confused why it never really caught on. It had so much potential. I loved playing a game while having the map on the little screen for example. Or the inventory or whatever.