Imo open sourcing is not necessary, as that is unrealistic depending on the licensing of libraries etc. Just distributing the server and making it possible to selfhost would be enough.
Or, built local network play in to the game itself (although this requires most of the work necessary for creating a selfhostable server anyway).
Imo open sourcing is not necessary, as that is unrealistic depending on the licensing of libraries etc. Just distributing the server and making it possible to selfhost would be enough.
Or, built local network play in to the game itself (although this requires most of the work necessary for creating a selfhostable server anyway).
The ability to bug fix the code years down the line would be godsent