• @[email protected]
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    18114 days ago

    The reward for 101% was getting 101% ya muppet. Does this idiot think people play games for intangible pointless achievements instead of having fun? It must fucking suck going through life needing an extra reward for doing something fun.

      • @[email protected]
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        212 days ago

        first off - don’t get me wrong - i love the history for this

        but how many times do you think people have done a repost post like yours?

        is that n-1?

    • MacN'Cheezus
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      14 days ago

      Meanwhile, the reward for 100%ing a game in 2025 is… a ribbon on your Steam account.

    • M137
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      612 days ago

      I’m trying to steer my younger (13) half-brother into thinking like this, that you’re doing stuff for fun. There doesn’t need to be instant (or not instant) rewards, especially the kinds that are so common now with many games that are made for kids and teens like a “billion zoomble bucks”, ultra rare legendary gold skin (that is not actually rare in any way), digital stickers you can’t even use for anything and whatever else. The reward should always be to have fun.

  • Aeri
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    14414 days ago

    Anyone tell that fool that CRTs were literally the only kind of TV that existed at the time

    • MudMan
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      6114 days ago

      Admittedly, this game doesn’t look particularly good on a CRT, either.

      The hype about the visuals being “3D” was so weird and misinformed, and you could absolutely tell at the time.

      • @[email protected]
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        3314 days ago

        It was pseudo-3D, I remember reading an article about how they made the sprites, but can’t find that… wikipedia has

        Donkey Kong Country was one of the first games for a mainstream home video game console to use pre-rendered 3D graphics

        and they used SGI workstations to create the models and animations before compressing/converting them to 2D sprites

        Rare invested their NES profit in Silicon Graphics, Inc. (SGI) Challenge workstations with Alias rendering software to render 3D models. It was a significant risk, as each workstation cost £80,000.

        (sharing bc I thought that’s a crazy amount of money for 1992)

        • @[email protected]
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          1113 days ago

          Meanwhile, Nintendo positioned this method to compete with Aladdin, which simply hired Walt Disney animators to do the sprites.

        • @[email protected]
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          212 days ago

          It used isometric 3D since the SNES lacked any 3D capability.

          It was made by the same people that did those isometric games on 8 bit computers, Ashby Computer Graphics, aka Ultimate, which changed their name to Rare.

      • @[email protected]
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        412 days ago

        IMO, that’s all a part of the Rare+Nintendo hype at the time. Killer Instinct was in the same campaign for these pre-rendered 3D graphics as the wave of the future. Don’t forget, they had to go toe-to-toe with Sony’s Playstationat that time, so bringing anything that looked like real 3D on a SNES was kind of a big deal.

        • @[email protected]
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          212 days ago

          Killer Instinct was one of the flagship titles for the Ultra 64, running on next Gen hardware in the arcade. The SNES version was basically a demake to get a 64 bit game to run on 16 bit hardware, which is a pretty big technical marvel if you ask me.

          Still have my OG Black cartridge!

      • @[email protected]
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        14 days ago

        In that era you had CRTs or Rear Projection TVs.

        Rear Projection was bigger (55" 4:3) but often times was susceptible to burn-in and had a worse quality picture compared to a CRT

        Before LCDs it was plasma which until the the late 2000s had more technical advantages over LCD Refresh rate, contrast. LCDs couldn’t really match them until the 2010s (I never had a plasma display though so I don’t fully understand plasma)

        DLP was a thing and could get up to and over 80" while maintaining quality but DLP could not be wall mounted as they were quite big like rear projection screens

        • Lka1988
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          13 days ago

          Before LCDs it was plasma which until the the late 2000s had more technical advantages over LCD Refresh rate, contrast. LCDs couldn’t really match them until the 2010s

          glances at Sharp Aquos 1080p LCD TV from 2007 currently in living room

          still works really well

          fucking 80 lbs

          • @[email protected]
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            13 days ago

            Bad viewing angles, poor contrast ratios, poor refresh rate and poor display speed.

            I was not saying that they were non existent or unreliable. The technology was just poor at that time and beaten by Plasma displays in those areas

            Plasma displays had 2 problems though (besides cost) They were heavier than LCDs and their backlights would dim over time.

            Edit: I was reading on wikipedia… they work like those plasma globes!

            Plasma displays were affected by screen burn-in where as LCDs typically are not.

            Also it seems like on Contrast ratio plasma still is not beaten by LCD displays

            Though there are a lot of LED backlight technologies that help. Such as being able to only run a portion of the backlight for a given area.

            For a while there were also Dual Layer LCD panels. They would effectively use one layer of LCD to control color and another to try to control brightness / prevent light bleed through. I think those are obsolete for the most part now.

            https://en.wikipedia.org/wiki/Plasma_display

            • @[email protected]
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              312 days ago

              I still have the plasma TV in my house my dad bought in 2007. The backlight is a little dim but not too much, and there is no significant screen burn-in to my knowledge.

              It’s great for mid-late 2000’s consoles and TV shows.

              • @[email protected]
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                12 days ago

                I bet, they are still technically good displays that can potentially surpass most modern LCDs.

                OLED does beat them in every way now though

            • @[email protected]
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              313 days ago

              Plasma displays had 2 problems though (besides cost) They were heavier than LCDs and their backlights would dim over time

              Plasmas dont have backlights, they worked similar to oled.

              • @[email protected]
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                13 days ago

                You are correct. They were susceptible to burn in and dimming over time but did not have a back light.

                I never owned a plasma display because they were too expensive. CRT until 08 when we upgraded to a Vizio LCD for me

                I should’ve corrected that after my wikipedia dive

      • @[email protected]
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        1614 days ago

        Yea but LCDs were shit and had shifting colors across the screen even when you were sitting right in front of them.

  • don
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    1712 days ago

    There we go again with that generational divide horseshit. Plenty of people from baby boomers to (probably) Gen Alpha have liked it, for various reasons. Stop trying to pin your ridicule on whatever generation you happen to dislike.

  • @[email protected]
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    1213 days ago

    I was a Genesis kid, but I played most of the SNES classics while it was still the 90s.

    Donkey Kong Country has always been criminally overrated. Even on a CRT television it was just not that good.

    In fact I’ll go so far as to say that between the SNES and the N64, Rare made exactly two great games: Goldeneye and Diddy Kong Racing. Everything else was middling.

      • @[email protected]
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        413 days ago

        I’d say those were solid games, but not great.

        Rare games just had this style that made everything feel a little off.

        Like eating a Subway sandwich. The ham doesn’t just taste like ham; it tastes like ham + Subway. The turkey tastes like turkey + Subway. Banjo-Kazooie was the worst about this. It just had so much of this extra “Rare” flavor on top of it.

        And like, you don’t notice it at first until you try the breakfast sandwich, and when that tastes like egg + Subway, you can’t eat there anymore because that’s all you can taste.

        • @[email protected]
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          113 days ago

          … that “style” is what makes modern games suck. They lack that authenticity. Rare’s games had personality.

          • @[email protected]
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            213 days ago

            Modern games don’t suck. That’s a silly thing to say.

            Rare’s N64 platformers especially wouldn’t hold up today.

            Go play DK64 today and tell me it’s better than a modern game. But you have to play it all the way through, all the bullshit repetitive item collection, going through the same rooms with every character to get every boring banana.

        • @[email protected]
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          213 days ago

          Yeeeeeaaaaaauuuhhhhhh but then you paired it with Diddy Kong Racing. Replace that with Perfect Dark and then you’re valid.

            • @[email protected]
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              112 days ago

              I didn’t play it, watched a friend at his house play. Just wasn’t my thing. Felt too close to SNES Mario Kart, which was way better.

              • @[email protected]
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                112 days ago

                I’d take Diddy Kong over any version of Mario Kart, any day. It’s less random, with more streamlined items and tighter mechanics.

                • @[email protected]
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                  112 days ago

                  long sigh look. SNES Mario Kart kicks Diddy Kong on its worst day. Especially in the multiplayer battle arenas. It’s just me spitting hard fax.

  • @[email protected]
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    2914 days ago

    You fucking idiot

    You absolute baffoon

    Donkey Kong Country let 2nd player play at the same time as you

    • @[email protected]
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      313 days ago

      Wait, I thought you were only able to tag out or were forced to swap on death. Did me and my brother spend all that time taking turns when it was actually true co-op!? (Tbf, I was always Donkey, so this is more of a “him problem”, but still!)

  • @[email protected]
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    5514 days ago

    I know this is rage bait, but DKC was fantastic. I remember when Blockbuster video held a contest where you could play a game, and if you had the best score in the entire store you could win free movie rentals for a year. And if you did good enough, you could qualify for a “The Wizard” style video game competition in California. I played the shit out of this game to practice for weeks. I learned all the spots where you could drop down a hole and instead of dying, you get some rewards. I went in to this blockbuster ready to get my family a year of free movie rentals and possibly a trip to California. The first hole I dropped down I died. They had a modified version of the game that didn’t have these secrets in it. I was entirely unprepared. I played my 3 turns and did pretty terrible. After we left the blockbuster my parents had to run into a store and I just waited in the car. I literally cried cause I was so disappointed in how bad I did.

    • @[email protected]
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      913 days ago

      Just FYI. I lucked out and won my local Blockbuster stores version of this contest 🙂 Made it to the state finals, but was too young to compete and got kicked out. (I was 11.) But you better believe I rented a free movie every month. Sometimes got away with 2 haha 😂

    • @[email protected]
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      1914 days ago

      What do you mean a modified version? What or the point of that if they are sending people to a contest after? Unfair.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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    13 days ago

    It looked pretty good for the time. Couldnt do real time 3D rendering and also be fast (StarFox was truly 3D; but iirc also ran at like 15fps and had to use a special chip in the cart to do that), so they compromised with sprites made from pre-rendered 3D models.

    It also had great level design and memorable music.

    • @[email protected]
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      213 days ago

      You could start Starfox without the extra chip if you did some trick with the cartridge, but there were big black bits on the screen or something? It sorta worked but it sucked. I can’t remember any more details than that.

    • @[email protected]
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      14 days ago

      One of my favorite albums of all time is the soundtrack to globulous, a sphere based tetris clone for early iphones which has since been discontinued. I’ve never played it, never will, the soundtrack is a stand alone journey! I would put Globulous OST up there with Enigma MCMXC a.D.

  • @[email protected]
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    2313 days ago

    On the one hand, I didn’t like it that much when it came out. It’s not that I hated it or hated on it, just wasn’t my thing. Mario games were far superior platforming experience all around, in my opinion.

    Graphics for the time and platform were great. If you weren’t there at the time and your frame of reference is modern (32-bit or later) graphics, of course they suck. But that’s hardly fair or objective, when it comes to understanding why they were well-regarded AT THAT TIME.

    But, I’ll add this: A number of my friends’ kids were introduced to 8-bit and 16-bit games first, in lieu of exposing them to toxic modern phone/tablet games. And the SNES Donkey Kong game(s) were/are amongst the games that the kids enjoyed and played the most. So, there’s something to that, if you ask me.

    • @[email protected]
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      713 days ago

      I have a solid memory of my roommate and I hitting Mine Cart Madness, and when I finally made it through we whooped and hollered so much the upstairs neighbor got mad and came down to shush us, at 4 PM on a Saturday